paul @binaryfoundry
Developing a real time ray tracing framework. https://t.co/aYJGg02kyR binaryfoundry.github.io Joined March 2014-
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Love this blog post from @imadr_
On branching in shaders: If-statements are generally better than math operations. The concerns about branching are mostly misplaced based on very old hardware. The main focus should be on avoiding divergence: pixels near each other should do similar things. Branching can become a…
Awesome visualization shows hundreds of AI completions of the prompt "Intelligence is..." in 3D space, showing how responses branch over time. Try it here (by Santiago Ortiz): moebio .com/mind/
learn how to build an LLM from scratch, honestly. @rasbt's repo is really a gem. it has notebooks with diagrams and explanations that will teach you 100% of: > attention mechanism > implementing a GPT model > pretraining and fine-tuning my top recommendation for studying LLMs.
i saw this guy’s video on simulating gravity in C++ and that pushed me into learning OpenGL (failure lol). now he’s back with another one simulating black holes. he incorporated ray tracing, Einstein’s field equation, Schwarzschild solution to the field equation, space-time,…
Watch how an LLM processes a word, step by step. Great for visual learners. Clean, interactive, and super informative. Source: bbycroft .net/llm
transformers for everyone, if you can read english let this be your introduction to deep learning, you will not regret this!!!
New video on the details of diffusion models: youtu.be/iv-5mZ_9CPY Produced by @welchlabs, this is the first in a small series of 3b1b this summer. I enjoyed providing editorial feedback throughout the last several months, and couldn't be happier with the result.
"Qubit" vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=6.,v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(0,2,4))),p)*v+cross(v,p)),max(v.y,v.z)),z+=d=.2*abs(v.x-2.)+.1*length(min(v=abs(p)+sin(p/v.x*6.+t+t),v.yzx)-1.);o=tanh(o/2e2);
How to PBR: n1(air ior): ~1 n2(dielectric ior): 1.5 f0(specCol) = ((n1-n2)/(n1+n2))^2 == 0.04 f0 = lerp(f0, albedo, metallic) fresnel = lerp(f0, 1, pow(1-LdotH, 5)) spec = GgxDv(roughness)*f0 diffuse = lerp(albedo, 0, metallic) return (specular + diffuse)/Pi * NdotL * lightColor
Some of these were recent blogs on attention and transformers I read that made the idea so much more intuitive and simple to me
Some of these were recent blogs on attention and transformers I read that made the idea so much more intuitive and simple to me https://t.co/wjmLk8EaCN
I'm almost 40 and I only learned about geometric algebra now. OMG, what I've missed! 🤯
Today is the day I truly understood why attention works Not just for words, but images, audio, video. But everything else.
Matrix Multiplication on GPU/TPU by hand ✍️ I drew 91 frames to show how to divide large matrices into "tiles" to use accelerators such as GPU/TPU.
We just tried out the new Hunyuan 3D 2.1 from @TencentHunyuan — an impressive open-source 3D generative model with PBR materials and great results even on a regular GPU. Exciting times for creators! We can’t wait to see what people make with this! Model: huggingface.co/tencent/Hunyua……

Atalanta @im886778fy71341
0 Followers 150 Following This steady daily income has doubled my wealth. I easily make $200 a day. Login: b lack89 Password: bk2882 Website: https://t.co/AG6iQZmE5T
Ben Sims @BenSimsTech
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aaron @_amjohnston
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Acid Boy 💊 @acid_boy__
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XR# —WebXR with .NE... @xr_sharp
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25 Followers 2K Following Im a sexy girl whose looking to meet fun and curious people.Follow me and receive my hot photos in Direct 👄💝👙
3DO, PS1 & Atari Will @ste_mega
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