jb @jbaker_graphics
Previously Rendering Team @idsoftware BSEE CpE - C++/OpenGL/Compute Shaders Voxels/SDFs/Pathtracing/Simulation co-organizer of @GraphicsMeetup jbaker.graphics Joined June 2019-
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It's really fun to explore fractals this way tdhooper.github.io/offline-shader…
Great way to expand one's graphics knowledge: Every day grab and read a random graphics paper from realtimerendering.com/random.html. Even if you struggle to get the specifics, read the abstract or skim over it to learn about its existence and get the gist of a graphics technique.
Happy new year! May you impedance match to your audience and radiate like a dipole antenna. (or a phased array idk what far field pattern you desire)
Back in 2005, Sony dropped 50,000 bouncy balls down a San Francisco street for an ad
GIANT NERD ALERT: I finally have a clone of one of my teenage BASIC experiments in one-dimensional cellular automata, based on an article in Byte I’ve been lugging around as a photocopy for 33 years. I even recreated the Apple IIe color palette. Thanks to fourmilab.ch/cellab/manual/….
Broadband anti-reflection for different waves
#つぶやきGLSL for(float i,g,e,s;++i<85.;o.rgb+=hsv(g*i*.1-.5,e,s/5e2)){vec3 p=vec3((FC.xy-.5*r)/r.y+vec2(0,1.1),g+.1);p.zx*=rotate2D(t*.5);s=2.;for(int i;i++<12;p=vec3(2,5,2)-abs(abs(p)*e-vec3(5,4,4)))s*=e=max(1.02,12./dot(p,p));g+=mod(length(p.xz),p.y)/s;s=log2(s*.2);}
//#つぶやきProcessing float r,i,a,b,t,x,y,c=5,d=2,f=400,n;void setup(){size(800,800);}void draw(){for(x=-f;x<f;x++)for(y=-f;y<f;y++){r=i=n=0;a=x/f-1;b=y/f;while((r*r+c*c*c*i*i<4)&n<256){t=r*r-i*i+a;i=d*r*i+b;r=t;n++;}stroke(sq(n)%256);point(x+f,y+f);}if(c>-5)c-=.1;else d*=1.01;}
#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.506,g*6./s,s/6e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.6+vec2(0,3),g+.9)*rotate3D(8.9-sin(t*.3)*.3,vec3(0,9,cos(t*.3)*.1-1.2));s=3.;for(int i;i++<17;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.5);g+=p.y/s;s=log(s);}
float e,i,s,x=.5;vec3 p,q,d=x-FC.rgb/r.y;for(q.z--;i++<1e2;o+=.01/exp(e*1e3)){x<.01?d=q*3.:q;p=q+=d*e;p.zy*=rotate2D(t*PI/6.);p.z=fract(p.z+t)-.5;p.y;s=2.;p=.5-abs(p);for(int i;i++<9;p.z+=3.)p=abs(p)-.7,s*=e=6./min(dot(p,p),2.),p=abs(p)*e-4.;e=min(x=length(q)-.3,length(p.xz)/s);}
float j,i,e,v,u,S;vec3 w,p,q;for(q.yz+=.6;p=q+=(FC.rgb/r.y-.5)*e,e=v=3.,p.xz*=rotate2D(t),w=p/e,i++<1e2;e=min(e,(w.x+w.z)/S),o+=.01/exp(e*S))for(j=S=.7;j++<9.;e=min(e,max(length(p.xz=abs(p.xz)-.4),p.y=2.-p.y)/v))w.y-=2.5,S/=u=min(dot(w,w),.5)+.02,w=abs(w)/u-.4,v/=u=dot(p,p),p/=u;
Crystal Growth Houdini experiment where millions of individual points are growing into a crystal structure.
I really enjoy the logistic map. I was a bit surprised over the interesting 3D distribution of the detail clustering that happens in the chaotic regions after R=3.5.
素敵な手作り軍艦建築を三重県で見かけました。「下宿」と書かれてましたが、やってるかどうか分かりませんでした。

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