SFML Projects @sfmlprojects
Website dedicated to host, share and archive projects made with SFML. sfmlprojects.org Cyberspace Joined February 2014-
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SFML 2.6.0 has been released! 🎉 It took some years and we had over 72 contributors. Thank you to everyone, who helped shape this release!
Working on Selba Ward's Polygon to include the ability to also have (multiple) holes! It's actually currently already working :) Need to do some more testing and tidying up then it'll be available ^.^ #selbaward #polygon #triangulation #sfml
New walking animations! If you like: - City Builders - Simulation - Decoration Then wishlist Metropolis 1998 on Steam: store.steampowered.com/app/2287430/ The game is 2D behind the scenes. Getting the depth sorting right is tricky :sweat: #gamedev #citybuilder #isometric #sfml
Day night cycle, WIP #gamedev #IndieGameDev #pixelart #indiegames #citybuilder #screenshotsaturday #isometric
@PoptartNoahh Pseudo 3d physics in 2d isometric in C++ and SFML
I finally ported my tilemap shader to my SFML based Kage2D. One draw call on a full window RectangleShape gives me two layers, with the top layer casting shadows on the bottom layer. One base texture atlas for tile graphics, then one tex per layer to specify which tiles to use.
Playing around with some fragment shader stuff, because every point'n'click needs a flashlight, riiight? The project keeps steadily going. The biggest hurdle is still to find an affordable pixel artist, so not much new to show. #indiedev #pointandclick #pixelart #sfml #cplusplus
Another calm day in #Metropolis1998 Currently been busy with updating the road placement code, so there isn't much to show this week. #gamedev #indiegame #pixelart #isometric #relaxing
#SFML on Windows 95, kind of. No sound and using RenderWindow makes your entire display turn black.
Day 5 - Finally came up with a solution to blink the stars at random positiona. Blinking appears fast because of OBS 60 fps recording. It's much slower in real. youtu.be/pR8Lb2Zq-BU #100DaysOfCode #sfml #cpp #graphics
Im working on adding sidewalks to my game, but they're boring to look at. Here's a grocery store instead #Metropolis1998 #gamedev #pixelart #isometric #citybuilder #indiegameDev #indiegame #sfml #indiedev #simulation
adding 3d support to my frameworkby combining sfml and irrlicht 3d engine #sfml #irrlicht #coding #engine #framework #gamedev #indiedev #indiegame
Who remembers my #SFML News posts from 9-10 years ago? Anyone? Well, they are back! 😉 dev.my-gate.net/2023/01/20/the…
Currently trying to remake a game Made using C++ and the library i used is SFML My next plan is to try and add post processing effects... If I can figure out how to make a shader xD
so i started doing a thing with the C# bindings for #SFML
i made powder toy like sand simulation using c++ and sfml source code: github.com/annasajkh/Part…
Proud to announce that one of my semester projects has wrapped up and is now out on itch.io! That's right, the brand-new infinite runner by your SFML Epic Gamers is available to be downloaded and played by YOU! Get your leashes ready🦮🦴 mrstarman18.itch.io/dog-dash
Decided to remake slither.io in SFML for my networking module, as well as a way for me to understand linked lists properly. got the game part done, but now to implement the networking side :))
Alkali is now available! 🎉 Get it here: store.steampowered.com/app/1968790/Al… #AlkaliGame #steam #indiedev #platformer #sfml

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