Legacy of Kain Soul Reaver 1-2 Remastered trailer via PSN, releasing December 10th (Aspyr)
Celebrate Soul Reaver's 25th Anniversary.
Experience the epic conflict of Kain and Raziel in original form or with remastered graphics.
Included Game Titles
Legacy of Kain: Soul Reaver…
MinGW(llvm-mingw clang) cross compiled imgui(OpenGL 3.3) Win64 app runs finely on Ubuntu 18.04 + wine64(use binfmt to directly launch .exe) with HW accelerated GPU(NV GPU)!!!! 🥳🎉💪🥰 You can develop OpenGL 3.3 Win64 app on Linux without VS/MSVC!!!
I took 144GB of video last night on the Moon. I'm gonna need a bigger disk...
Anyway, here's the Sea of Crises from the evening of April 30th, 2020. About 800 frames combined and processed to beat the atmospheric turbulence. I hope todays crises' are as serene for you. #Lunartic
#SOLIDWORKS 2020 is here, and one of the coolest new features is the ability to open and view any SOLIDWORKS model in #VR using eDrawings 2020. Read on to learn more. #SW2020
A lot of hard work went into this beast and it's by far the best game we've done. VERY proud of this and can't wait for everyone to finally play it in March.
youtu.be/VOIm3aVZ5q8
The 4th annual New England Symposium on Graphics (NESG 2020) will take place Saturday April 18, 2020 @dartmouth. Come join us for a day of sharing your best ideas/work, networking, and starting new collaborations. Free registration is open. RT appreciated!
nesg.graphics
Do you live in New England and work on computer graphics? Consider registering (and even presenting a poster) at the New England Symposium on Graphics, it's free, on April 18th, and at Dartmouth this year: nesg.graphics
I can't recall a time in my career when I've made a significant speedup by making data more cache friendly. There has always been lower hanging fruit. But people talk about caches so much that I can't tell if my experience is atypical or if people just over-emphasize it.
Digital Human based on Unity HDRP.
AR remote, Realtime Raytracing SSAO.
it can follow user's facial moving by iphone.
Individual works by Hyeong-il Kim / Gyutaek Lee
#unity#hdrp
Using the holidays for a 2-week coding session. Writing a new transactional memory manager that’s O(1) for all operations, completely non-blocking and progress-guaranteeing, and uses atomics only for writes.
6K Followers 170 FollowingGraphics researcher. Known for moment shadow maps, blue noise, spectra, light sampling. Opinions are my own.
https://t.co/Q8asoCmY0s
2K Followers 284 FollowingGPU software developer, co-author of OpenGL ES Programming Guide and OpenCL Programming Guide. Currently working on all things Vulkan at Valve.
3K Followers 197 FollowingPrincipal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
6K Followers 58 FollowingComputer Graphics Prof. @ University of Utah
& Founder of Cyber Radiance (https://t.co/mR9MSTQiQC)
Follow me on https://t.co/AReYp2PH2Z
6K Followers 1K FollowingRendering Engineer at @disneyanimation working on Disney’s Hyperion Renderer and more. Previously @pixar, @dreamworks, @cornell, @penn. Views here are my own.
15K Followers 83 FollowingEngineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.
8K Followers 283 FollowingAssociate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
4K Followers 95 FollowingGPU Raytracing Architect at AMD. Occasional blogger, Happy Husband and Proud Papa. This is my personal account, opinions are my own, etc, etc.
9K Followers 259 FollowingLead Rendering Programmer at Sony Santa Monica Studio. I don’t post here anymore, find me on Bluesky: https://t.co/5paLDPg1rU
13K Followers 174 FollowingRaytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
11K Followers 123 FollowingPowerful, beautiful, simple, and open 3D for everyone on the web.
https://t.co/EC8VPmwYsM
blog: https://t.co/si4tsmNUNe
#webgl #webxr #pbr #gltf #webgpu
34K Followers 4K FollowingThis place is not a place of honor. No highly esteemed deed is commemorated here. Noting valued is here...This message is a warning about danger.
9K Followers 88 FollowingGL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
2K Followers 1K FollowingPrincipal Engineer at Intel. Tech Lead of Intel Open Image Denoise. Previously worked on: Embree, OSPRay. All tweets are my own opinion.
840 Followers 298 FollowingPerformance at Anthropic; formerly DeepMind, Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @[email protected]
2K Followers 275 FollowingTracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
1K Followers 777 Following@[email protected]
// Telecom Engineer Grad.
// Programmer / C++ / Python / Gnuradio
// Microwave / SDR / Ham radio
// Noob in Vulkan API & 3D Artist
🇧🇷
No recent Favorites. New Favorites will appear here.