Mikkel Lassalle Sørensen discussed the details of his realistic water simulation created for a ship, inspired by the Pirates of the Caribbean movies, showing his work in Houdini and Unreal Engine and sharing tips for beginner artists.
Read the interview: 80.lv/articles/learn…
Meet KeenTools Cloud API – fully automatic photos to 3D head solution for enterprise.
Predictable results with consistent topology, full customisation, proven by early adopters.
Learn more, get access: link.keentools.io/api-tw
Watch Quixel's Richard Stevenson dive deep into Megascans asset processing revealing our pipeline for optimal quality & performance in UE/UEFN, with a spotlight on @fab enhancements.
Catch the recorded session from Unreal Fest Orlando 2025: youtube.com/watch?v=RfmYT6…
This is incredible, Poohmipun! 🤩 Poohmipun is a 3D Artist based in Thailand, and he created this "knitted frames" animation in #Houdini and rendered it in Blender. Inspired by the awesome work of Daria Anise.
Introducing VIVE Eagle, our-all new AI glasses.
Listen to music, ask questions, use photo-based translation, and capture photo & video – all voice activated, all within a fashionable frame.
With a simple voice command like “Hey VIVE, take a photo,” users can capture what they…
MeshBlend is finally here! 🥳
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on @fab for @UnrealEngine now!
#gamedev#unrealengine#ue5
MetaHuman 5.6 brings new licensing options that dramatically extend MetaHumans’ reach, as well as major new functionality across the board. How you create, Animate and implement your MetaHumans has never been more exciting 🤩
Handily, we've collected all the info you need here:…
Creating vines in @UnrealEngine can be a complicated process so we thought we would make it easier.
With Dash, you can paint vines on any UE5 surface and then refine them to perfection with our vine tool.
As always, you can try it out, completely for free!
#3d#UE5
We are Mega excited about this in particular 🔦
MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time…
Epic added a new denoiser for Path Tracing this week, NFOR, specifically designed for sequence rendering, it appears incredibly stable compared to the default denoiser, with more normal looking noise vs the insane warbling with the default.
#UE5#UnrealEngine#GameDev#Cinematic
Check out @motorica_ai's Generative AI for Motion Matching that eliminates the need for mocap, enabling high-quality animations like those in Assassin's Creed & The Last of Us, possible in minutes instead of months.
Learn more: motorica.ai#GameDev#MotionMatching
Cruise downriver with this Virtual Jungle River project from Leo Torres 🚣
It was rendered in UE 5.3 and uses hardware Lumen for reflections and GI, Nanite for all meshes and landscape. Most of the foliage is comprised of Quixel Megascans trees, too!
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