But there is more! You can create illusion of mixing both worlds! This nice trick is implemented in R3F by amazing @0xca0a, you can use it just like this: <Html occlude="blending">.
Here is how it works in vanilla. First we do usual transparent scene, with objects and usual mesh…
trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes#b3d#diy
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine#UE5#realtimevfx#fluidninja
"receivedShadowNode" the new feature in r171 is so useful!
I rewote my past work with it, and got concise and faster.
Thanks to @PavelBoytchev 's equirectangular texture generator.
created with #threejs
live demo (all source code is in html of the page) -> mameson.com/experiment/gls…
More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly.
Now with data types and control flow, we can create function nodes with multi-line math to code.
Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog
All in a browser!
The viral game where you play as action figures in a toy store is officially out on Xbox, selling over 40,000 copies in it's first 4 days, a dream accomplished for the lead of this indie dev project
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✦ SnowUI: https://t.co/J8Ua5S9sxG
✦ Works: https://t.co/6BYgrdVsSF
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The Only Blockchain That Adapts to the Collective Requirements of Its Users.
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30K Followers 151 FollowingThe standard for web3 communication.
Powering @Logos_network/@ethstatus
🤫 Private 🌐 Open 🛡️ Secure 📡
We put the "decentralised" in dapps
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