Atlas @AtlasRedLine
If I'm not taking pics outside, I'm probably building environments inside game engines. Senior Level Artist | @liongamelion Lead Env Artist | @Proj_Borealis artstation.com/eduardatlastuc… Croatia Joined April 2010-
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Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM https://t.co/efXJpZDN3O
This reminded me of when I recreated the Water Hazard scene in the original SFM a few years ago. The water was just a cubemap on a plane with normal maps, and I keyframed the plane’s rotation to fake movement. funny how simple it was. Here’s the og video: youtu.be/RC7z_x2x9x4?si…
This reminded me of when I recreated the Water Hazard scene in the original SFM a few years ago. The water was just a cubemap on a plane with normal maps, and I keyframed the plane’s rotation to fake movement. funny how simple it was. Here’s the og video: youtu.be/RC7z_x2x9x4?si… https://t.co/u9yF1JDmCJ
Here are a few of my latest Source 2 renders, created in Hammer and rendered with S2FM. I’ve been exploring a fantasy/medieval inspired setting using the Source 2 engine. #Source2 #HammerEditor #S2FM #LevelDesign #3DArt #Medieval #GameDev #HalfLifeAlyx
Learned today my job at Build A Rocket Boy is at risk of redundancy due to mass layoffs. If anybody knows of studios hiring mid-level Concept Artist / Marketing Artist / QA Analyst or Associate Production roles I would be SO grateful for any help, any reposts are appreciated 🙏
Excellent breakdown of how water is implemented in Source 2.
Excellent breakdown of how water is implemented in Source 2.
A quick look at how I built "The Old Mill" — a moody medieval scene made in Source 2. #Source2 #S2FM #HammerEditor #DarkFantasyArt #EnvironmentArt
A quick look at how I built "The Old Mill" — a moody medieval scene made in Source 2. #Source2 #S2FM #HammerEditor #DarkFantasyArt #EnvironmentArt https://t.co/HEdnaAuGHt
"The Old Mill" Created in Hammer and rendered with S2FM, this piece continues my exploration of fantasy and medieval-inspired environments in the Source 2 engine. #Source
A quick breakdown of my latest environmental render.
"Crimson Town" An atmospheric Source 2 medieval environment built in Hammer and rendered in S2FM. #Source
"Under the Overpass" An atmospheric Source 2 environment created in Hammer and rendered in S2FM. #source
- A Faraway Land - Made in Hammer and rendered using S2FM. I wanted to explore a fantasy/medieval-like setting in the Source 2 engine for a while now. It's also been a breath of fresh air to work inside Hammer after a while !
So many ideas to create, so many concepts to learn, textures to paint, nodes to connect, tutorials to see, renders to do... but such a short life😔😔
Quick breakdown of my latest environmental render. I used Scythe from @kronok for all the Geo in the scene, and I can't recommend it enough, It brings Source 2 Hammer like editor to the UE and it's fantastic !
Quick breakdown of my latest environmental render. I used Scythe from @kronok for all the Geo in the scene, and I can't recommend it enough, It brings Source 2 Hammer like editor to the UE and it's fantastic ! https://t.co/KbuL6AWcqw
- Retreat - #unrealengine #quixel #80lvl
I am now taking commissions, fellas. You can ask questions on this post if you want more general informations before you send me a DM. Thanks in advance!
Happy new year everyone ! These are some of my favorite renders/environments I made in 2024. I had a chance to learn a ton of new stuff and got to meet a ton of great people. Now hopefully to even better, healthier and happier 2025 !

HauptmannHK 🇧🇪�... @HooptyBooty
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The Photoshop Guy @Photoshop_Gy
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LambdaGeneration @LambdaGen
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814 Followers 2K Following polygon placer, csgo / cs2 workshop contributor #blender #cs2 @editor_hammer for Source 2 tips!
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355 Followers 1K Following 🇵🇸 / game developer or something / 24 https://t.co/OWapZYdbHr
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