Doing some more prototyping in #odinlang with #raylib - starting to approach a game structure that I like. I still have specific draw loops all over the place, gotta figure that out. Lots of fun, Odin is really fun and frictionless to program in
Perftest in a #unity3d ECS desktop build. 1024 skinned meshes. I feel like there is still perf left on the table. I can probably start to actually optimize code now. Each anim job instance is about .8ms
Some more progress. Here is 1024 LOD'ed aliens fully animated WITH skeletons (for later IK stuff) in #unity3d ECS. Still room for improvement as the skeleton driving code is not yet threaded. #gamedev is fun :)
Great success! Skeletal animation ECS proof of concept . Surely less performant than the texture baking approaches but this now allows for procedural animation like IK foot placement etc. #Unity3d#gamedev
We desperately need a heroic #Unity3d employee strike team to make this go away. This is a script change in a largely empty ECS project with Burst disabled and superfluous packages stripped. Why is UXml taking 400ms per reload? Im not even using UIToolkit #gamedev
13 Followers 93 FollowingMilton Glaser (born June 26, 1929, Bronx, New York, U.S.—died June 26, 2020, New York, New York) was an American graphic designer, illustrator, and cofounder of
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Working on #Ignitement rn.
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FPV stuff and other crap. F*ck war.
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