Thomas Poulet @BindlessChicken
Principal graphics engineer at Huawei. Previously: Ubisoft Berlin, ARM. Shading the world one pixel at a time. blog.thomaspoulet.fr Dublin, Ireland Joined June 2011-
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Anyone got a good source for measured diffusion profiles? Something like physicallybased.info, but with the raw 2D profiles? #SSS #datadriven
Putting the last finishing touches to my slides for @theindiagdc next week. Looking forward to talk about human rendering and what the next 20 years have in store for us! #IGDC #IGDC2022
Here it is! Just released: Enemies A short film we’ve been working on for a while now on the Demo Team, here at Unity. Some notes on rendering in the 🧵 youtu.be/eXYUNrgqWUU #unity #gamedev
Bundle for Ukraine: 991 items for $10.00 itch.io/b/1316/bundle-… #indiegames via @itchio
Working on a new Eye material type for @o3dengine. Quite happy with the results so far! More info here: github.com/o3de/o3de/issu…
HotChips 33 (2021) slides and some videos are now accessible by public here: hc33.hotchips.org
If you are a student into GPUs and graphics and/or ML and looking for an internship next year we would love to hear from you! You’d work in our team which focuses on future GPU technology development. Cambridge UK based careers.arm.com/job/sheffield/…
@mirror2mask @QHardy We have a special treat for our SIGGRAPH community 🥳 Ed Catmull and Pat Hanrahan's #SIGGRAPH2021 Featured Speaker presentation is now available for all to watch: youtu.be/N7pahjY17Tc
Fantastic thread with loads of resources if you’re looking for GPU architecture talks, tutorials and blogposts.
Here is an awesome list of gpu optimization related content: gist.github.com/silvesthu/505c…
HLSL is excited to officially announce the development of Shader Model 6.6! It will grant shader developers increased flexibility to enhance, expand and innovate new rendering approaches. #DirectX12 #gamedev #contentcreators Learn more: devblogs.microsoft.com/directx/in-the…
#AMD released the #Zen3 optimization guide 56665 3.00 with official instruction latency and throuhgput list amd.com/system/files/T…
The most minimalist creative coding environment is alive: ⟶ tixy.land Control the size and color of a 16x16 dot matrix with a single JavaScript function. The input is limited to 32 characters – but no limits to your creativity! 🔴🔴 🔴🔴
New blog post! I'm on a weird quest to understand and implement compute shader decoders of all standard GPU texture compression formats. I'm starting to question my sanity 🤪 themaister.net/blog/2020/08/1…
Working more on the Checkerboad rendering vs. DLSS 2.0 video today for Death Stranding and I think it is time to write an open letter to about DLSS 2.0 as a quality of life feature on PC that Devs should consider if they use TAA already. Devs please read! 🙂 (1/11 Thread)
Antonio Caggiano @Fahien
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35 Followers 148 FollowingLaurent Harduin @lharduin
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685 Followers 1K Following I program my home computer, beam myself into the future.ole ciliox @rsxole
519 Followers 1K Following programming funny stuff for @playwildflower. before: helped making astroneer, unity (the engine), hob (the game), hitman (the assassin) and more entertainmentthierry tranchina @rdad
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3 Followers 0 FollowingJohannes Spohr @jooones
266 Followers 286 Following Working on game engines & tech. Co-founder of Black Pants Studio.bmcnett @bmcnett
6K Followers 2K Following runtime, parsec @unity3d 2018+. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spiderman @treyarch 2002-2007. Mary-Kate & Ashley 1999-2002. 日本語OK. opinions are mineJamie Hayes @jamiehayes81
2K Followers 269 Following Senior Rendering Programmer at Epic Games. Formerly Ready At Dawn.Zeptobars @Zeptobars
6K Followers 111 Following We love microchips. That's why we boil them in acid.Playdate @playdate
70K Followers 4 Following A brand new handheld video game system from @panic. Now on sale. 💬 Need help? Go to https://t.co/eZJQXofEqwTube Time @TubeTimeUS
48K Followers 401 Following vintage computers, tubes, the MOnSter6502, cross-sectioned electronic parts. coauthor of https://t.co/lquWXu6v7m. ⚠ please read https://t.co/PrGDtiV6c5Timothy Dries @DriesTimothy
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9K Followers 289 Following Lead Rendering Programmer at Sony Santa Monica Studio. Previously Engine Lead at Ready At Dawn Studios. He/him. @[email protected]Anyone got a good source for measured diffusion profiles? Something like physicallybased.info, but with the raw 2D profiles? #SSS #datadriven
Putting the last finishing touches to my slides for @theindiagdc next week. Looking forward to talk about human rendering and what the next 20 years have in store for us! #IGDC #IGDC2022
A catalog of different smoothstep functions, their inverses, and first and second derivatives. Top row is polynomial smoothsteps, middle is rationals, bottom is piecewise polynomials and trigonometric. Each one has a different strength. Article: iquilezles.org/articles/smoot…
Happy to share our work accepted at @I3DCONF 2022, in collaboration with @eric_heitz & Jonathan Dupuy from Unity Technologies. "Bringing Linearly Transformed Cosines to Anisotropic GGX" arxiv.org/abs/2203.11904 Analytic anisotropic shading from area lights! @PJNarayanan @unity
It grew up so fast 😍
In the Enemies demo, we used for the first time in an internal production the new Adaptive Probe Volume system for global illumination. You can try it yourself with the Experimental version released in 21.2 for #HDRP : forum.unity.com/threads/adapti… #unity
Working on a new Eye material type for @o3dengine. Quite happy with the results so far! More info here: github.com/o3de/o3de/issu…
Check out the improved thin transmission feature for subsurface scattering in @o3dengine by @santipaprika from the Huawei IRC 3D Engine Team: github.com/o3de/o3de/pull…
@mirror2mask @QHardy We have a special treat for our SIGGRAPH community 🥳 Ed Catmull and Pat Hanrahan's #SIGGRAPH2021 Featured Speaker presentation is now available for all to watch: youtu.be/N7pahjY17Tc
I'll be doing a live stream soon (I think next week) to cover some more #Nanite info and answer questions. For a full technical deep dive into how Nanite works I'll be presenting at #SIGGRAPH2021 in August.
When we announced Armv9, it was the start of a new decade of compute. Today, we introduce our first Total Compute solutions, with Armv9 at the heart of it, and holistic, system-wide optimization for hardware, physical IP, software, tools, and standards: bit.ly/3wv0BNQ
Here is an awesome list of gpu optimization related content: gist.github.com/silvesthu/505c…
Slides for my two DD2020 talks are up -> c0de517e.blogspot.com/2020/12/digita… a few spilled beans on the rendering @ Roblox!
I can finally reveal on which project I'm actually working on at Ubisoft Berlin! And it’s none other than... @skullnbonesgame ! More infos to come soon..ish! Ahoy! 🏴☠️
My "favorite" FXC error is... "can't unroll loops marked with loop attribute". Perhaps.. maybe... just maybe... I don't want you to unroll?
Any sufficiently advanced C++ is indistinguishable from trolling.
some dude ported super mario 64 into a web browser lmao froggi.es/mario/
Thanks to the collected advice below, my Windows Desktop now can sleep through the night. Here's how I did it:
When you’re giving a talk to the #UbisoftBerlin team and a dinosaur walks in 😂
Age of Empires II "definitive edition" is coming soon. I think I've bought about 20 copies of AoE2 over its various incarnations in order to play each one at LAN parties...and I look forward to giving them my money again.