Here's a look at the WIP branching dialogue system in The Ballad of Bellum, built using @jujuadams' Scribble and Chatterbox extensions, paired with @FaultyFunctions' Crochet, for #GameMaker. Wdyt? How deep should some of these conversations go?🤔 #IndieGame #IndieDev
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@BokehDev @jujuadams @FaultyFunctions Sadly, the only good answer is: "Deep enough" - if it accomplishes something (character development, developing player relationship with NPC, sharing story beats, background, etc.) it's definitely good. If not, it may be overdoing it at a much earlier point.