Necromancer Academy @CatBoneGame
An endearingly clumsy game about piecing together feline friends linktr.ee/necromanceraca… Joined February 2021-
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Following42
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Anna Conway is Necromancer Academy's producer! Find more of her work here on her portfolio people.rit.edu/azc5184/portfo…
Here's some lovely ghost dancing to bless your timeline youtu.be/LKv621lB52M
Benson Sherman also joined Necromancer Academy in January and has been updating a lot of the way that controls work in the game. Some minor ghost behaviors have been tweaked by him too!
Moving forward, Jimmie will be adding some prettier visuals to the assembly system. Think particles (ooooh) and fancier connectors (aaaaah).
Curious about what the game looks like right now? Here's the new bone assembly system in action! Completely revamped by our developer Jimmie, players can now build their boney pets more intentionally with the snapping system.
A long-term goal for NA is to eventually add objects to our assembly phase. We're currently playing around with some ideas 🤫
Jimmie Harkins joined Necromancer Academy in January to help rebuild the bone assembly system. He's done other work for Magic Spell Studios including Riptide which you can download from the google play store here play.google.com/store/apps/det…
#ThrowbackThursday to an older version of the game. This was back in 2020 when aesthetics were finally being added to Matthew's prototype. youtu.be/to3saqlQHvo
Will Bertiz is the source of all those beautiful ghostly purrs you hear in Necromancer Academy. Find more of his work on his portfolio here! willbertiz.com
RIT is one of the best places in the world to study game design and develop a career, according to new rankings from @ThePrincetonRev. RIT is ranked fourth at the undergraduate level and sixth at the graduate level for game design on the 2022 list. bddy.me/3D30BJz
Speaking of 3D art, anyone care for some bones? 🤔
Jacob Dambra is Necromancer Academy's 3D Artist! Majoring in ceramics, he's done an amazing job branching out to digitally model bones for us! Here's a link to an RIT article that highlights some of his work so far rit.edu/news/ceramics-…
It's just as fun to see our progress as it is to see what could have been. Here are some early concepts for cats. NA could have easily gone in a more Frankenstein-y direction!
Julie Toich is the concept artist behind much of the visual design of Necromancer Academy. You can find an article published by RIT's illustration department on her work and contributions to the game! rit.edu/news/drawing-o…
While the heart of Necromancer Academy will remain the same, some of the systems in place are getting a major overhaul! Matthew's plans moving forward are to update the animations for assembled cats and allow for more versatile movement in the playpen :)
A quick showcase of making a semi-normal cat from an earlier version of the game.
Matthew Sissom is the original dev and creator of Necromancer Academy. No longer solo, he now serves as our team's lead designer and developer. Despite making his game entirely about cats, he is very allergic!

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