@CatnipStudio_G Woah, did you draw pixel normal maps by hand?
@CatnipStudio_G Yeah it’s actually amazing how much depth and detail normals can add! Your implementation looks fantastic btw! Doom 3 would be proud😄
@CatnipStudio_G Wait this is kinda messing w my brain. You're using normal maps, which simulate shadows and bumps in 3d. So the game looks 2d, but the shadows are actually calculated in 3d?