If you slept through High School Math (like I did), the Content Examples Project got you covered. It goes through all of the basic vector math you need on a daily basis when making games.
@CobraCodeDev I would much prefer learning high school content like this rather than on a chalkboard or whiteboard lol
@CobraCodeDev Very cool! IMHO the directness of XR, thanks to 6DoF and hand tracking, can help manipulate abstractions directly, e.g. x.com/utopiah/status… thanks @adamwern for sharing
@CobraCodeDev Very cool! IMHO the directness of XR, thanks to 6DoF and hand tracking, can help manipulate abstractions directly, e.g. x.com/utopiah/status… thanks @adamwern for sharing
@CobraCodeDev Looks super helpful
@CobraCodeDev Most of these examples also come from WolframAlpha.com which iirc are still linked in the C++ sources
@CobraCodeDev This is so good. I didn't even know we had this
@CobraCodeDev Was literally drawing big booba anime girls during math class. So I’ll need these.
@CobraCodeDev That's pretty neat but I wish it was more easily available. I've been considering trying to do similar visualizations directly in browser but never got around to it
@CobraCodeDev I remember doing some 'math for game dev' course and it went over dot product. A lot of the math stuff I never learnt during my math class lol.
@CobraCodeDev Very lovely Design!
@CobraCodeDev the paperzd plug-in currently used, the solution I am implementing now is to add multiple state machine components, one state machine for each part, maybe the performance will not be very friendly? Do you have a better way to do it?
@CobraCodeDev Hello, I have a question for 2D game development, that is, about the dressing systemr way to do it?etter way to do it?
@CobraCodeDev Time for a new Math Blaster that makes all of this second nature!