In the game I created, the grass is procedurally generated. The swaying effect and the variations in light are all achieved through shaders. And I used instancing and chunk loading techniques, allowing for 100,000 blades of grass to fit into your phone.
#webgl#threejs#game
#threejs volumetric clouds! Was able to get a decent boost in performance using Upsampling as described by Steven Sell in this article: vertexfragment.com/ramblings/volu…
Runs 60fps on iPhone 16 now. Hoping to push this furthur. Next up: Multiscattering.
#r3f#CreativeCoding
12K Followers 3K FollowingSolo dev creating Nimian Legends, Meadowfell, and Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown support and love ❤️
3K Followers 210 FollowingYour go to hub for all things #3D. From tools to textures, lighting & more, find everything you need for your #threejs projects. Creator @petercsipkay
9K Followers 88 FollowingGL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
1K Followers 1K FollowingSenior Creative Developer at @Immersive_g. Previously at Active Theory (@active_theory). No longer posting here. Find me at https://t.co/AfZ28YtCAE
194 Followers 509 FollowingWeb Designer / Webflow Developer / Art Director / Founder @Webyansh - UI/UX Design and Webflow Development Partner for Startups & Enterprises