@CodeRed_dev the thing that makes it even closer to reality is that u misspelled "Range"
@CodeRed_dev would you kindly explain the "GainWishLists" function?
@CodeRed_dev The key problem that most devs have is in your first line "void marketing".
@CodeRed_dev API source for: Random.Rnage(int min, int max) Description: Returns a random int within [minInclusive..maxEXCLUSIVE] rnage.
@CodeRed_dev random.range(0,1) == 1 ? GainWishlists() : Crickets();
@CodeRed_dev You forgot when you lose wishlist at random too
@CodeRed_dev Hey, atleast there's some chance you'll get a wishlist... eventually...
@CodeRed_dev Just make a video where cool stuff happens in the first 5 seconds of it. If your game is cool, then it's not that hard
@CodeRed_dev So... it fails to compile?
@CodeRed_dev why are you overridding a variable that used to be a class/instance?
@CodeRed_dev Despite random.Rnage I am still just a rat.ncage
@CodeRed_dev Compilation error! Fun fact: in Unity Random.Range has an exclusive upper limit, so because you are doing int generation, you're always getting a zero...
@CodeRed_dev public static int Range(int minInclusive, int maxExclusive);
@CodeRed_dev what does random.Rnage return 🤔