@CodeRed_dev I'm passing "object" around and doing different things based on the type ... I'm very scared it's all gonna go bang.
@CodeRed_dev Yup. Bugs are always fun. I've had one bug that I haven't been able to solve for years, so I literally skip the event entirely. I even left comments warning me about it. :P
@CodeRed_dev "I fixed a physics bug so now the character can't bounce too hard. But also now I have to redo how I handle bounce properties and overlap volumes and also sprite sorting."
@CodeRed_dev Once my manager said please when you one bug don't introduce another one 😂
@CodeRed_dev This usually happens just about the time you realise you don't have time to fix anything major before launch deadline ... coder life
@CodeRed_dev i added a line of code and it broke 11 lines of other code and im like "WTF JUST HAPPPEEENNEEDDD"
@CodeRed_dev When I'm struggling to troubleshoot my code. I think to myself "what would woo fak fak do?" And then I smash stuff and swear until I find the solution and go woo just like him.
@CodeRed_dev Bug good. Bug build character. Bug best fren.
@CodeRed_dev "welp, gotta rewrite everything" honestly that's HORRIBLE and devastating for me when i'm doing it inside a brain like my own and mid simulations, if i make one mistake my brain can simply shut down and i'm dead, the biggest flaw i have is the inability to survive paradoxes.