Procedural animation in 10 steps #madewithunity #unitytips #unity3d #gamedev #indiedev
For the IK, check out Fast IK on the asset store. It's an amazing free IK solver!
@CodeerStudio Super cool method! Thanks for the insight!
@CodeerStudio Thanks for this! Such a great tutorial. Taught me more than all of the other (usually 20 min +) videos I found. Leaves enough to figure out yourself, while conveying the important info. Great stuff.
@CodeerStudio This is a really cool breakdown. I am still working on getting proper foot placement on the bigger creatures in my game. Thanks a lot!
@CodeerStudio @derekknox What a great simple explanation!
@CodeerStudio @DanFessler Ah, nice! I was using sine waves of distance traveled (offset for each foot) to determine when to lift and plant feet, but just stepping when the target is too far away seems like a simpler approach.
@CodeerStudio @DanFessler Ah, nice! I was using sine waves of distance traveled (offset for each foot) to determine when to lift and plant feet, but just stepping when the target is too far away seems like a simpler approach.
@CodeerStudio @happysnakegames How do you keep legs synced to that zig-zag pattern? When turning it can mess with their offset. In my game, eg, I accomplished procedural foot planting by spinning the foot target cast origins around in a circle that spins based on velocity
@CodeerStudio It's cool stuff man! I think it is really intelligent solution. Keep it up!
@CodeerStudio To battle the "delayed" movement, you can calculate a movement prediction position and snap the leg to it instead of default pos. One solution is to get default-current * x, that way the leg will reach forward and be more natural, while default position remains natural.
@CodeerStudio Thanks did a of it thanks to this tutorial
@CodeerStudio Thanks did a of it thanks to this tutorial
@CodeerStudio Hey, I'm trying to replicate this using fast IK as you said but it doesn't seem to be working. It goes all wonky when I hit play and the third bone isn't following the third block. Could you help?
@CodeerStudio How are you snapping the leg to the ground in step2? 🤔
@CodeerDev Such a cool vid
@CodeerStudio i try do same with 3ds max and tyflow youtube.com/watch?v=RjhoEY…
@CodeerStudio Thank you! I've spent a lot of time trying to work procedural animation out for my robot army. Steps 7-10 are new and interesting!
@CodeerStudio this makes me wanna do something with spiders :D
@CodeerStudio This is really cool, thanks for sharing! I've seen tutorials floating around, but this explained the gist of it concisely and quickly, which is rad.
@CodeerStudio This is fantastic. Though I feel like there’s a step missing between 5 and 6 to explain what you’re doing to animate the leg... are you using an animation clip or curving the leg in code?
@CodeerStudio Thanks a lot man for sharing this. Will try this soon!!
@CodeerStudio Hi! I'm trying to figure out how did you get the leg to "raise" as it takes the step. I guess moving the leg is a lerp, but how do you get it to "go up" with the movement?