Cold Bytes Games @ColdBytes
We provide video game programming services. Also working part-time on BioMech Catalyst, a 2D pixel art shoot'em up. Discord: https://t.co/vgAb2W6ZNO coldbytesgames.com Montreal, QC, Canada Joined December 2021-
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🚨 The PS Indies Sale is LIVE! 🚨 ⚓ Flinthook - 40% off 🦾 Steel Assault - 40% off 👑Mercenary Kings - 40% off 🥷Ninja Senki DX - 40% off 💀Curses N' Chaos - 40% off ⚔️Panzer Paladin - 25% off Sale ends September 4th!
The second game in our contract with @TributeGames is now out on Playstation and Xbox! Enjoy Panzer Paladin!
The second game in our contract with @TributeGames is now out on Playstation and Xbox! Enjoy Panzer Paladin!
Look forward to our founder @michaellarouche first game with Digital Eclipse! Coming August 6 on all major platforms!
Look forward to our founder @michaellarouche first game with Digital Eclipse! Coming August 6 on all major platforms!
⚡️🐦⬛‼️ 6/06/2024 ‼️🐦⬛⚡️
Check out the progress build of Tides of Revival, it uses our wwise-zig bindings!
Check out the progress build of Tides of Revival, it uses our wwise-zig bindings!
Something is brewing!
The first release of our @ziglang bindings for @audiokinetic Wwise for 2022.1.7 is now out! We also ported the integration demo so you can know how to use the bindings, see the link to the demo in the release info. github.com/Cold-Bytes-Gam…
Last week, not one but TWO games launched using our .NET NativeAOT console ports! First up is Steel Assault! The Xbox version debuts our NativeAOT-GDK runtime, our Xbox port of Mesa's OpenGLon12 driver, *and* SDL-GDK! Shoutout to @michaellarouche for trailblazing all this tech!
Last week, not one but TWO games launched using our .NET NativeAOT console ports! First up is Steel Assault! The Xbox version debuts our NativeAOT-GDK runtime, our Xbox port of Mesa's OpenGLon12 driver, *and* SDL-GDK! Shoutout to @michaellarouche for trailblazing all this tech!
Steel Assault is out now on PlayStation and Xbox!
Steel Assault is out now on PlayStation and Xbox!
We did the port to PlayStation 4 and Xbox One as our first real assignment, we are really proud to make available this amazing game to more players! Out June 15th!
We did the port to PlayStation 4 and Xbox One as our first real assignment, we are really proud to make available this amazing game to more players! Out June 15th!
Going live in about 10-15 minutes to work on integration Vulkan into @ColdBytes game engine: twitch.tv/coldbytesgames/ #ziglang #gamedev
Finally done with all the testing and learning in a Vulkan testbed that I needed to create another backend in @ColdBytes engine low-level rendering API. Next step: integrate Vulkan in the engine and refining the low-level GPU API to not be D3D12-centric. #gamedev

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