I had a small written Q&A with a friend for Infinity Area. This is mostly to explain my vision for Derelicts and what I'm trying to achieve. 😁
Note that this one is in French only so feel free to use your favorite translator! 🔥
infinity-area.com/article/interv…
As promised, here is the last bit of the Q&A we organized with Jordan (@HashtagSurvival ) back then!
Feel free to check his article to find more info about some of the main questions that were asked by the community!
Have a great day! 🔥⛺🪓
hashtagsurvival.net/derelicts-augu…
Hello everyone! I hope you're all doing well.
I just posted a catch up video on YT as a July dev log. This was long overdue to explain what I've been working on in the past months and to show some sneak peeks of the game on my test map!
Enjoy!
Romain
youtu.be/ExDvLoNDHCw
I'm happy to share the 1st part of the Q&A we organized with the patrons in June.
A lot of interesting questions that might interest some of the future players (gameplay mechanics, map, graphics).
Second part is coming tomorrow!
patreon.com/posts/july-q-a…
After a lot of tweaking, the tree chopping finally feels more organic:
- Performant chop effect
- Random debris on axe impact + debris falling from the top.
- Shaking branches and leaves on fall impact + dust and floating leaves
- Impactful sound (impacts, crackling after hit..)
For those who missed it, I'm planning to have a lot of more news coming in the next weeks and months.
@HashtagSurvival is kindly helping me organizing everything coming next & reworking the Patreon. 🔥
We will work together to show you more soon!
patreon.com/posts/june-new…
Hello @Everyone! I hope your week is going well.
I just posted a news update to Patreon, viewable by all, with some new images and other news- so check it out!
At the moment, I have removed the tiers as I'll be reworking them next week.
patreon.com/posts/june-new…
Optimizing a game is such a pain but it's so worth it in the long run.
Recently, I've worked with a friend to reduce the number of textures for the wooden buildings from 48 to basically 3. It looks even better than the original models
This is the kind of stuff saving your VRAM!
Update: I'm still working hard on Derelicts! I'm laying a brick, one day at a time.
I've been working on the map recently and I will not show too much of it from now on, in order to not spoil anything.
But I'm really excited to get to the day players will find out about it!
Tonight, I'll be on the show of @Canardpcredac at 8 pm CEST to talk about Derelicts & gaming (in French).
Ce soir, je serai l'invité de l'émission Canard PC pour discuter de Derelicts et de gaming. Du bon temps en perspective !
Rendez-vous à 20h sur
=> twitch.tv/canardpc
Scavenging the ruins
Derelicts has launched its latest gameplay trailer, revealing new locations, combat, building, and more.
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