Haven't posted for a while because I'm locked in Blender.
Cooking a new train for my horror game. It's taking AGES god damn.
Here are some WIP shots.
#indiegamedev#gamedev#blender#b3d
It happened. It finally fcking happened.
The Steam Page of my upcoming Horror Game echo//shredd is finally UP! Damn that feels so unreal to type.
It ALSO feels weird to ask for wishlists ... but pleeease? :D
store.steampowered.com/app/3232000/ec…#gamedev#indiegamedev#unity3d
Me: "releases playtest of my game"
My community 0.0259234871 seconds later: "Yo there's flying in your game!"
How did I miss this feature after working on this more than a year?!
#gamedev#indiegamedev#unity3d
FINALLY happy with my Inventory and Hand Animations 🎉
Every Item in the game can now either be implemented with custom animations or some default movement in case I don't need specialized custom stuff. Also added movement/rotation smoothing.
#gamedev#indiegamedev#unity3d
Had a little breakthrough today 🎉
I was struggling WAY TOO DAMN long with getting Decals from DECALMachine out of Blender and inside Unity URP.
I finally did it.
Prolly nothing big for most devs, but for me it was a major roadblock.
#gamedev#indiegamedev#unity3d#blender
Took me an embarrasingly long time to edit, but my new Video is finally out! It's a short analysis of how my Horror Game was played in a Livestream and what went terribly wrong...
Check it out and maybe even leave a comment or a thumb up :) Thanks!
youtu.be/k0LyVYnMfTE
It honestly feels just incredible to see my game running on the steam deck. Just like this. No problems. No extra shenanigans. It simply works.
#gamedev#indiegamedev#unity3d#steamdeck
I put some work into the new Title Screen of my upcoming horror game "echo//shredd".
Did all this from scratch during my livestream yesterday.
What do you think?
#gamedev#indiegamedev#unity3d#u3d
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