Dribble (OUT NOW!) (sequel in development!) @DribbleGame
Platform through colorful worlds on your phone with intuitive swipe controls! https://t.co/Oe9ZHOSQh3 Joined February 2016-
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Logo work for @DribbleGame 's sequel, coming....eventually! Props to @Tony_Wojnar for the beautiful pixel rendition!
Big news! I realized it's gonna become important to have a better logo for future public events, so I hired @AFroog to give the game's logo a revamp, and they knocked it out of the park! Here's both their HD version and a pixel-art version rendition by me.
Chipping away further at level design this week, gently introducing the player to these spiked cheese balls. Also, I'll be preoccupied at the Chicago Indie Game Showcase next weekend, so don't expect a gameplay update. Maybe some pics from the showcase instead.
Got some great new SFX in from @Case_Portman this week! Filling up the sounds missing from the Jacu-Sea level before the Chicago Indie Game Showcase in September. #screenshotsaturday
Not too much progress this week, but I have gotten a small start on the layout for a Lactose Lake level. #screenshotsaturday
Further progress on Lactose Lake this week. Added some cheesy boats, as well as art for the lakebed.
So in lieu of the usual footage, this week I have an announcement: Dribble Bounces Back has been accepted into C.I.G.S. (Chicago Indie Game Showcase)! If you're in the area, come by on 9/6 and you can play a demo of the game! Tickets available here: tickettailor.com/events/indieci…
Alrighty, been working on environment art for another world in the game this week: Lactose Lake! A lake of milk and dairy products. Liking how its coming along #ScreenshotSaturday
Well, no update on Dribble this week. Kinda struggled figuring out the creative approach I wanted to take to some new background art. But I think I have a solid direction now, so next week should be better.
Finally got around to something I've been putting off for a while: level timers. Now there's a goal time to beat to encourage speedrunning. Also finishes filling up the level end screen.
Posting a bit earlier this week since I'm gonna be busy with 4th of July stuff this weekend, but the new level is fully finished! All nice and decorated. Now to move forward.
Finished the set piece for the level. What is it? Well, not to hype it up (it's actually pretty simple) but I got to keep some things a surprise for when people play. So for today just gonna share the end hoop section. Should finish decorating the level by the end of the month.
We’re in the last 72 hours now!
We’re in the last 72 hours now!
Getting close to done with this level! Hoping to have it done by the end of the month. Really just need to add tileset and background decor, collectibles, and a final set piece I have in mind.
Been chipping away further at level design. Things get a little trickier here. #screenshotsaturday
So not a whole lot done this week, but I have made decent progress on the layout for the first level of the Jacu-Sea. Gonna post a bit of that here. Hoping I can speed up my productivity in the coming week and get this level done faster.
This week I got these scuba Bizbots made. Basically function like the flying Bizbots but underwater, meaning I can design whatever path I want them to follow. Wish I could've gotten more done, but the underwater explosion took time to figure out. #screenshotsaturday
So I wanted to start designing a level for the Jacu-Sea, but I realized I need more underwater enemy variety, so I've been working on that. One of the enemy types I made this week is this puffer fish inflatable; hit them in their weak spot and then "POP!" #screenshotsaturday
Got some small things done early this week, then @Case_Portman got back to me with a new batch of sounds so I spent the rest of my dev time implementing those. As always he did fantastic. Here's a look at the sound effects he did for the lifeguard Bizbot. #screenshotsaturday
Actually was taking a break from dev this week, but my good friend @RadicalRaizex finished the music for the Jacu-Sea. So here's a sneak peak at that.

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