We're so close - one issue - to completing our collection of PSE2, a surprisingly hard-to-find U.S. PS2 magazine by Dimension Publishing. (Anybody remember this one?)
The latest Video Game History Hour podcast talks to Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology, about her research on video games in girls’ lifestyle magazines like Girl Gamer & Total Girl: gamehistory.org/episode-141-hi…
Just last weekend, it was the 23rd anniversary of the... Mid Atlantic Gamers Festival? With help from MAGFest and Chris Kohler, we've assembled a collection of archival materials that tell the story of the first MAGFest event from 2002! archive.gamehistory.org/folder/198d001…
Good news: that Mr. Bones art for Sega Saturn VGHF recently posted comes from a digital press kit that we made downloadable in our digital archive! It includes layered packaging art so you can make your own Saturn box art: archive.gamehistory.org/folder/9eadea9…
The Video Game History Foundation has added a William Volk collection, with lots of fascinating early Activision (1988-1994) exec-level management history. Check out highlights: gamehistory.org/william-volk-p…
On Patreon for our paid members: We have a preview for a new collection coming very soon to our digital library! For researchers who of game history... this one's for you: patreon.com/posts/preview-…
Thanks to Chris Chapman and Vince Pavey, we've added nearly 200 more issues of the British game industry magazine MCV to our digital archive! We're now at 400+ issues: archive.gamehistory.org/folder/eb2067a…
Another set of new VGHF scans: EGM², a spinoff of EGM that was meant to be a second edition of the magazine. Then it became the tip magazine Expert Gamer. And THEN it was rebooted as the teen-friendly GameNOW. (Yes, we have all three!) archive.gamehistory.org/folder/0721dbc…
Another recent VGHF scan project completed: Xbox Nation, a magazine that covered the original Xbox console from 2002–2005: archive.gamehistory.org/folder/e49f672… Seen here: an interview with Yukio Futatsugi, director of Phantom Dust, about games that influenced him.
Magazine scan updates: We've scanned the complete run of CD-ROM Entertainment, a short-lived spinoff of Computer Game Review: archive.gamehistory.org/folder/37a39e1… Among the highlights in here: an exclusive interview with the developer of the cult hit Harvester.
Video Game History Hour's Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax l to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary in the latest VGHH podcast: gamehistory.org/episode-140-th…
Panzer Dragoon: "It's a really cool game." ―Nobody in particular. (This comes from a long-out-of-print magazine for game store owners that we're currently scanning, MultiMedia Merchandising. Look forward to more soon!)
What's the deal with Imagine Town magazine, one of the least ever-reported on video game mags? We worked out the details for a post on our Patreon (for paid & free subscribers!): patreon.com/posts/whats-de…
We received a new issue of Silicon, a mini-mag given away for free at game stores. It's hard to find nowadays because it was very recyclable. This issue has a rare US cover story on Harvest Moon/Story of Seasons. Or as it's described here, "Final Fantasy with farming equipment."
Digging into our digital archive today, we have a flyer for Bill Budge's Pinball Construction Set, "the first software toy," which paved the way for future toy-games like SimCity: archive.gamehistory.org/item/858a62dd-…
In the latest Video Game HIstory Hour podcast, we're joined by pioneer game historian Leonard Herman, author of the first comprehensive book chronicling the history of the industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series: gamehistory.org/episode-139-ph…
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