✍️ NeuralAI Weekly Roundup: Key Highlights Week #70 Camenduru Joined NeuralAI 🚀 AI pioneer Camenduru joined NeuralAI as a key member of our AI team. A veteran machine learning engineer and a leading figure in the open-source generative AI community, he delivered breakthroughs in high-resolution image generation, 3D content creation, and advanced video generation models such as HunyuanWorld 1.0 and Wan2.2. Camenduru also created community-driven projects like tost.ai, a non-profit, open-source platform that serves inference for the latest AI research. His proven ability to rapidly prototype and deploy cutting-edge AI systems will help drive NeuralAI’s innovation forward. Major WebApp Update Went Live We rolled out three new features to the NeuralAI WebApp: PartCrafter for turning images into modular 3D models, an Image Editor with style transfer for consistent visuals, and a New Rigging System powered by UniRig for accurate, versatile character animation. These upgrades made building in NeuralAI faster, smarter, and more modular than ever. AI & Innovation Spaces We joined the AI & Innovation Spaces hosted by @Spectre__AI and shared World Engine insights alongside ZIG, PALM, HASHAI, SPECT, and Oroswap. The session brought together multiple projects to discuss innovation and showcase what’s next in the AI space. World Engine Highlight: World Engine Made AI World-Building Instant 🌎 With World Engine, creating 3D worlds became as simple as typing a prompt. You could say “gimme animals” or “build a jungle village,” and the platform instantly populated your world. It auto-generated environments, characters, and even ideas for quests or scenes — no coding or game development experience required. Builders could just type, tweak, and play, whether they were making games, social hangouts, or streamable experiences, moving from idea to playable world in record time. World Engine Highlight: Build the AI Worlds You Want to Play In World Engine made creating 3D worlds as easy as typing a prompt. You could say “gimme animals” or “build a jungle village” and it instantly filled out your world. It auto-generated environments, characters, and even ideas for quests or scenes — no coding or game dev skills needed. Whether building games, hangout spots, or streamable experiences, creators moved from idea to playable world in record time. Fully Revamped Staking System: Powering AI Worlds In our recent Space, we shared details on Staking 2.0, the upgraded system designed for the World Engine. We’ve already paid out over $1.5M in staking rewards, and that’s only the start. The upcoming system will let every token launched allocate up to 35% of its supply to $NEURAL stakers. Games will also be able to add their own staking layers using our templates, boosting demand for both their token and the Neural ecosystem. World Engine Made It Possible We remembered what it was like to be 14, dreaming up a game idea, a wild story, a surreal map, a twist you knew players would love, only to Google “how to make a game,” see C++, and give up. NeuralAI was built for that kid. The one with the vision, not the syntax. The one who just wanted to make magic without learning tools from 1998. With World Engine, creators could simply describe their world, and it became real. Check the comments for all the details.👇
@GoNeuralAI LFG $NEURAL, every week more and more news 🔥
@GoNeuralAI $NEURAL always delivering 💪💪💪
@GoNeuralAI Keep forging the way for creators to be able to create their own games, one day it will be AAA. But I am happy Neural is forging this path for the community because it has to start somewhere. GO Neural GO
@GoNeuralAI Another amazing week for the $NEURAL team!