My procedural stick generator!!
Im so happy about this. This is the coolest thing ive ever made.
TLDR: My current project "TheMagicHat" will have stick collecting for magic.
#indiedev#gamedev
TheMagicHat Update 🧙♂️
- Dialogue system is complete!
We have a complex thought bubble system where player and npc's react to the world around them and make offhand comments.
A much less complex chat system that displays chat text featuring the npc!
#indiegame#gamedev#unity
TheMagicHat Updates 🧙♂️
Player color (lore)👌
Enemy Knockback👌
Damage amount numbers 👌
Particles for both enemy attacks & player 👌
Animation system 👌
Enemy Death 👌
Player Health (currently disabled dying for testing)👌
Something's missing 🤔 I want my loot 🗡️🪙
#indiedev
Animation system is done 🥳 ill post more specifics tomorrow.
I need sleep.
Heres a video of how my enemy ai works
-Large red circle is its vision
-Yellow circle is hearing
-If monster can hear you a point is placed close to player to investigate
#indiedev#indiegame#gamedev
Progress over the last day and a half on The Magic Hat project 🥳🙌
*Inventory System
*Equipment System
*Item / npc interaction
*Item Spawn System
*Item data architecture
*Basic combat system (needs more work)
*Npc / monster spawn & movement
*Basic animations
#indiedev#gamedev
Hey everyone! Id like to introduce you to my next project called "TheMagicHat".
I spent last night putting together this basic demo for the visuals.
Im thinking it will be a simple little rpg.
Uhh ohh it looks like you're missing your staff 😱
#indiedev#gamedev#unity
Here's a quick prototype of the visuals I'm imagining for my new project
I'm feeling really inspired by little line art doodles. Like a little fantasy world thats been sketched and come to life.
What do you think?
This is just using a simple shader graph. Not very efficient
I set out in January to make a game in a month and I did it Yay!
So im calling the KillingTree project done! I was originally planning on releasing the KillingTree on the app store. I personally don't enjoy so im not going to.
Stay tuned for Februarys project
#indiedev#unity
Added a time system to the game! Decided not to simulate offline to keep dev time manageable. Hooked up day/night cycles, added an island base and some stars in the background. Added some other qol like tools are disabled when you tap off the island
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