I build stuff 24/7 ... Graphics programming, Tooling & Game Dev is my thing. Sometimes web
https://t.co/GzlSuiwVxh
https://t.co/rOEpY6Nxt4lommix.comJoined October 2022
I got addicted to #zig. Started a game project from scratch with #sokol.
Finished HDR Bloom, basic physics, line & sprite rendering. Had an absolute blast writing my own ECS this time.
Neon colors, simple shapes and a lot of funky shaders ahead!
New Enoki 0.3.2 release!
The webgl2 and mobile friendly 2D particle crate for the @BevyEngine
Comes with a new feature rich Editor! Even includes a 'shader watcher' if you want to write your own particle shaders on top.
github.com/Lommix/bevy_en…
One of the coolest new feature in #Bevy 0.15 is the newly introduced BRP-API that lets interact with a running bevy app via JSON-RPC.
Hell yeah, external debugging & Inspecting in #Neovim! This is just the beginning …
@BevyEnginegithub.com/Lommix/bevy_in…
Got nerd sniped on the #BevyEngine Discord. Someone asked me if you could use another HTML templating engine on top of bevy_hui. Turns out you can. It's actually very easy.
Here comes maud->bevy_hui->bevy_ui
github.com/Lommix/bevy_hui
Bevy_hui 0.1 release!
My solution for dev friendly bevy_ui. Define your design in pseudo HTML. Enjoy live updates with hot reloading. Simple yet powerful API to wire up logic. Create reusable HTML components.
github.com/Lommix/bevy_hui#rustlang#gamedev#BevyEngine
bevy_hui - rc1 release for bevy 0.15
A pseudo HTML to bevy_ui crate.
As a final test, I tried to create a custom component that uses the UI animation capability of my aseprite crate. ~40 lines of and it just works!
#rustlang#bevyengine#gamedevgithub.com/Lommix/bevy_hui
New Release - Ron Asset Manager
🎉 Effortlessly load RON-based game assets which can include any other assets! (autoloaded)
Compose tiny scenes, complex entities, and play with hot reloading to suit your needs. 🚀
#gamedev#rustlang#bevyenginegithub.com/Lommix/ron_ass…
I love building custom split keyboards! Finished another build today. The #keyball39, my new favorite!
The trackball works better than expected. Finally a mouse free workflow. Here is my collection ⌨️
Some updates on my 2D radiance cascade GI crate. 'Hello world' from normal maps! Color is still mess and there is a top left bias, but progress is coming along nicely!
Working on radiant cascade global illumination with a twist. No compute, just fragment for my #bevy game.
Here is the visualization of a cascade as texture in the scene:
Working on a new XML Ui Crate for #bevyengine .
Hot reloadable XML with easy styling function binding
and more. Checkout the MVP!
github.com/Lommix/lommix_…
608 Followers 720 FollowingDad x2 and solo game dev (he/him)
I'm making Greenfeet Haven, a brand new village builder with a flexible organization system!
wishlist the game ⬇️
85 Followers 800 FollowingPolitics: If millions benefit from the harm of one, the millions have the right to eat shit;
Religion: 7 Laws and 1 G-d; Job: Professional Autism (tech)
0 Followers 149 FollowingJust a guy that likes coding (web development & some game development to be specific) as well as tinkering with Arduino/Adafruit/raspberry pi/maker boards.
3K Followers 1K FollowingSimulation and rendering nerd. Co-founder and CTO @JangaFX. Working on EmberGen and more. Discord: vassvik @[email protected] @vassvik.bsky.social
47 Followers 99 FollowingCode crafter, software developer working in the professional corporate field and in my spare time as an independent video game creator, developer and designer.
1K Followers 7K Following27 Years old, French, Low Level Game Developper, Fluffy Dragon.
Owner of @IsabitStudio.
My renderer code is more like : // Here be dragons 🐲
145 Followers 2K FollowingML, Code, fishing and soccer.
🎣 Working on FishBytes - an app enhancing your fishing experience with minimal data entry, GPS trips & catch logging!
830 Followers 221 FollowingSpatial Software Developer & Technical Artist | Creator of https://t.co/MyRK2asxYh
Working on POLDERS, a Townscaper-inspired city builder!
2K Followers 1K Followinghttps://t.co/4gLpb2BVkX: The #GodotEngine Platform!
It's free, fast, easy to use and optimized for #Godot games 🥳
#madewithgodot #webassembly #GotmJam #PlayGotm
145K Followers 268 FollowingDesigner/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in Indie Fund. Working hard on a new game and a programming language.
3K Followers 589 FollowingSolo retro game dev from Buenos Aires. I love pixel art and I'm obsessed with text symbol graphics. Follow me so you don't miss my upcoming games!
15K Followers 2K FollowingPassionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: https://t.co/sIUDDNc2tV
4K Followers 665 FollowingGame dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsaucedev
Join our game's Discord: https://t.co/T6R6TbHRrF
10K Followers 0 FollowingOfficial account for Bevy Engine: a refreshingly simple game engine built in Rust. Follow for news and curated #bevyengine content.
@[email protected]
34K Followers 189 FollowingRust live-coder and OSS tinkerer who loves teaching. I try to keep a high SNR. Wrote Rust for Rustaceans. At @HelsingAI. Ex AWS. Co-founded @readysetio. he/him
830 Followers 221 FollowingSpatial Software Developer & Technical Artist | Creator of https://t.co/MyRK2asxYh
Working on POLDERS, a Townscaper-inspired city builder!
32K Followers 1K FollowingComms closed 🌹💀
World's okayest dad that pixels
Use Code PENUSBMIC for 30% off Pixquare (iOS). Artist for Dome Keeper, Shogun Showdown, Bullet Bunny
15K Followers 2K Following@godotengine project maintainer & co-founder @W4Games.
Not active on "X", find me on those other platforms:
@akien.bsky.social | [email protected].