New character model & make kind of armor in Blender for each part of the body + rework animations, trying to make all more responsive. Also, mimics were added to the game, along with other small improvements.
#arpg#gamedev#indiegame
v.0.02
- a bit progress on player animations
- new item bases & new types of weapons
- skill tree with progression + couple new skills
- ui improvements
- buff's / debuff's / curse's systems that can effect every body in game with diff/unique behaviors
#GodotEngine#indiedev
The gameplay of my game's alpha version is shown here, however it's difficult to convey the variety of features and synergy between each sort of entity that I intend to include in a single message. Motivated by D2 and PoE
#indiegame#gamedev#GodotEngine
a bit of bot development
having a great time creating fun stories about myself, friends, and colleagues
using a combination of three pieces (OpenAI, Anthropic, StabilityAI) for interactive fun fiction story generation
#bun#ai#bot#supabase
source:
github.com/pashaydev/unbo…
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