Video Game designer, programmer, and game industry pioneer. Creator of Pitfall!™ by Activision. Designer and programmer of nearly 100 console and casual games. Silicon ValleyJoined May 2012
I found it to be like riding a bike (another thing I haven't done in 40 years)😉 In my career I have published around 100 games on two dozen different systems and platforms in two dozen different programming languages. Returning to the Atari 2600 and 6502 was a fond homecoming.
I found it to be like riding a bike (another thing I haven't done in 40 years)😉 In my career I have published around 100 games on two dozen different systems and platforms in two dozen different programming languages. Returning to the Atari 2600 and 6502 was a fond homecoming.
I will be at the Portland Retro Gaming Expo this weekend, Sept. 27-29, along with game industry OGs Garry and Dan Kitchen. (retrogamingexpo.com) Bring your classic games by to be autographed!
Then there is my Atari 2600 game Dragster (1980) - a game that can be “beat” in 6 seconds. Many people have told me they played that 6 second game for as many as 10 hours in a session, obsessively trying to shave a tenth of a second. A game doesn’t have to be long to be fun.
Then there is my Atari 2600 game Dragster (1980) - a game that can be “beat” in 6 seconds. Many people have told me they played that 6 second game for as many as 10 hours in a session, obsessively trying to shave a tenth of a second. A game doesn’t have to be long to be fun.
All of the development systems were very similar - a custom computer system that included the guts from the console so the games played exactly as they would in the wild. (No emulation.) The National Videogame Museum @nvmusa has many if not all of the circuit boards I created.
I was the primary engineer at Activision and I designed custom development systems for each console. The C64 dev sys was a hollowed-out C64 (to use the keyboard) with custom circuitry inside. The system worked as a ROM emulator but with debugging hooks.
I was the primary engineer at Activision and I designed custom development systems for each console. The C64 dev sys was a hollowed-out C64 (to use the keyboard) with custom circuitry inside. The system worked as a ROM emulator but with debugging hooks.
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Retro Tech? I literally wrote the book about it m888.
Any pronoun.
Tweets often rarely affiliated.
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Alter weißer Mann aus #sucksen.
*330 ppm CO2
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email: [email protected]
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