@timewarp_anim, demonstrates how they used our Meta-Human DNA addon to do the final lighting, layout, and render in Blender for their latest project ICY SILENCE.
youtube.com/watch?v=b0FCLl…
This is their entry into the 2025 Dota 2 Short Film contest. Please watch and vote for for…
@yelzkizi PixelHair has some awesome hair assets ready for #MetaHumans in both Blender and Unreal. We have partnered up and are giving everyone an even bigger discount on both our products!
Check out their work, and grab some discounted PixelHair!
yelzkizi.org/?coupon=polyha…
@yelzkizi PixelHair has some awesome hair assets ready for #MetaHumans in both Blender and Unreal. We have partnered up and are giving everyone an even bigger discount on both our products!
Check out their work, and grab some discounted PixelHair!
yelzkizi.org/?coupon=polyha…
Another awesome tutorial by Deli Productions . He has some great tips on how you can animate the bodies with the @ArtellBlender Auto Rig Pro addon. You can grab the DNA addon here:
docs.polyhammer.com
Tutorial here:
youtu.be/7hxXIeDM7sA?si…
.@PolyHammerTools released Meta-Human DNA for Blender 0.4.0, adding initial body support and a faster DNA calibration workflow with the new MetaHuman Creator in Unreal Engine 5.6.
Check out the latest tutorial: 80.lv/articles/poly-…
Time to update! The 0.4.0 release of the Meta-Human DNA addon for blender is out! This adds initial support for the body, and a fast DNA calibration workflow with the new MetaHuman Creator in @UnrealEngine 5.6.
We made a full end-to-end tutorial on how to calibrate your DNA for…
"Ape not kill ape!"
Also, "Ape not use Mocap!" The facial performance and head movements were created entirely from an audio clip using the new @UnrealEngine#MetaHuman Animator audio-driven animation features.
And, "Ape not use MetaHuman topology!" This is a custom mesh, with…
Hey Blender Community, here's a Brow Generator, link below. An optional version includes hair cards to help support an original IP. Any reposts and follows are appreciated.
The face is rigged with @PolyHammerTools Addon.
@UnrealEngine announced this week that #MetaHumans can be rendered in any software!
To celebrate, we rendered this animation with @Blender Cycles using our Meta-Human DNA Addon! There are so many possibilities now!
Who thinks we should make a tutorial on this process?
GitHub:…
MetaHumans at State of Unreal!
MetaHuman Creator is coming to 5.6 alongside the new Parametric Body System, allowing you to adjust everything from height to muscle mass, with clothing that adapts to changes.
Higher-fidelity, production-ready MetaHumans? Now that’s some serious…
Release 0.3.2 of the Meta-Human DNA addon for blender just went out with some needed bug fixes and some minor changes. Checkout the release notes!
github.com/poly-hammer/me…
Thanks to everyone that has been helping report issues while the addon is still beta!
#b3d#MetaHuman…
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