Hello! Welcome to Prismatica, where we are shader enthusiasts and sufferers of premature optimization.discord.gg/4HGySTDcCm AustraliaJoined October 2014
Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface.
youtube.com/watch?v=nFgiyU…#indiegames#indiedev#gamedev#UE4#UE5
In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity.
youtube.com/watch?v=xExPYx…#indiegames#indiedev#gamedev#UE4#UE5
At the start of the month, Charles was busy testing PoseSnapshots in the AnimBP to get some MEATY hits, so that once blunt weapons are in the game, they won't be able to pass through enemies!
#indiegames#indiedev#gamedev#UE4#UE5
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Senior Tech Artist at @HeartMachineHQ
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SUSHI BEN NON-VR VERSION SOON (ok it wasn't that soon)
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I am creating my own Turn Based RPG Game similar to Heroes Of Might And Magic In Unreal Engine 5, posting regular Maya and UE5 Game Dev Tutorials.
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Working on Sailing!
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