• ProgrammerLin Profile Picture

    John "Lin" @ProgrammerLin

    5 years ago

    Gentle breeze animations and leaf palettes are now working for these new higher res #voxel tree (and vegetation) models. Proper lighting, a dynamic and detailed proc world, and a massive view distance are coming soon. #gamedev

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  • MBlastah Profile Picture

    pigfrog @MBlastah

    5 years ago

    @ProgrammerLin This reminds me of unlimited detail by Euclidean... except we would actually be able to play this some day. This is amazing!

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  • viniciushoyer Profile Picture

    Vinícius Hoyer @viniciushoyer

    4 years ago

    @ProgrammerLin Are the trees models? Or are they procedurally generated?

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  • NftTrees Profile Picture

    kaitrees @NftTrees

    5 years ago

    @ProgrammerLin wow that is really amazing i am hoping to put my irl sculptures into augmented reality this leads me to belive i will be able to if i toss one in a ct scanner. Is this idea possible?

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  • bulentiques Profile Picture

    soulscape @bulentiques

    4 years ago

    @ProgrammerLin I would love to see this on the next Zelda game.

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  • bulentiques Profile Picture

    soulscape @bulentiques

    4 years ago

    @ProgrammerLin Wow!

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  • EvilReFlex Profile Picture

    EvilReFlex @EvilReFlex

    4 years ago

    @ProgrammerLin Looks impressive. I wonder if skeletal meshes would work in a voxel engine?

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  • otavio_otsmania Profile Picture

    otsmania @otavio_otsmania

    5 years ago

    @ProgrammerLin Ok, what kind of dark sorcery is this?

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  • troenxer Profile Picture

    Troenxer @troenxer

    5 years ago

    @ProgrammerLin This engine is beyond impressive

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  • tarwin Profile Picture

    Tarwin Stroh-Spijer @tarwin

    5 years ago

    @ProgrammerLin Bloooooody amazing !

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  • GATES_JR Profile Picture

    Dennis Gates @GATES_JR

    4 years ago

    @ProgrammerLin Dude, you should just open source this. You’d get way more exposure. Plus people could actually start playing it.

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  • Elieven3 Profile Picture

    Elieven @Elieven3

    4 years ago

    @ProgrammerLin Are your ever gonna write a blog post or singing explaining how this all works to those of us who don’t know?

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  • Voodoo51x Profile Picture

    Voodoo51 @Voodoo51x

    4 years ago

    @ProgrammerLin At first I didn't even noticed that these trees are made out of voxels. Awesome stuff!

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  • AustinCulp11 Profile Picture

    Austin Culp @AustinCulp11

    5 years ago

    @ProgrammerLin Truly amazing voxel vegetation!

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  • Sanyika66 Profile Picture

    Gaurdein @Sanyika66

    5 years ago

    @ProgrammerLin This is like an impossible real life simulator except it's possible

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  • matthew66302241 Profile Picture

    ma090709 @matthew66302241

    5 years ago

    @ProgrammerLin Holy crap will this be multiplayer

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  • gazereaper Profile Picture

    GAZE @gazereaper

    4 years ago

    @ProgrammerLin You're an actual modern wizard

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  • Mocib Profile Picture

    Mocib @Mocib

    4 years ago

    @ProgrammerLin The details... oh man, I'm so glad that high-definition voxel worlds are finally becoming a reality.

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  • SkopCraft Profile Picture

    Skop @SkopCraft

    5 years ago

    @ProgrammerLin I like the voxel size switching. Cant wait to see more ! your project is so inspiring.

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  • hmindh Profile Picture

    rndmbt @hmindh

    4 years ago

    @ProgrammerLin wow :) is it performant enough for games? (will it be)

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  • KampfschaFF Profile Picture

    KampfschaFF @KampfschaFF

    5 years ago

    @ProgrammerLin i have to say, i'm impressed

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  • MeapaX Profile Picture

    Jon Jander @MeapaX

    4 years ago

    @ProgrammerLin Jaw dropping. Nice work!

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  • Eggsbert_ Profile Picture

    Eggsbert @Eggsbert_

    4 years ago

    @ProgrammerLin absolutely amazing work!

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  • rogerbarretto Profile Picture

    Roger Barreto @rogerbarretto

    4 years ago

    @ProgrammerLin Is it possible to cut a branch of the three and it will fall down to the ground? How that kind of experience with differ in different pixel square sizes. The world persistence would be totally affected for down/up scaling. How are you thinking about this approach?

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  • arnputz Profile Picture

    arpu @arnputz

    4 years ago

    @ProgrammerLin can you share such a vox tree file?

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  • Argentodoroki Profile Picture

    ArgenTOdoroki 🇦🇷 @Argentodoroki

    4 years ago

    @ProgrammerLin Now the detail level is incredible. It needs more performance, but nice work, impressive. Bye-bye Pixelart Painting Style :(

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  • YagaoDirac Profile Picture

    Yagao Dirac @YagaoDirac

    4 years ago

    @ProgrammerLin emmm. Make a hunting simulator with this tech?

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  • gribgfx Profile Picture

    grib @gribgfx

    4 years ago

    @ProgrammerLin how's this a voxel game my lord

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  • jessepepper Profile Picture

    Jesse Pepper @jessepepper

    4 years ago

    @ProgrammerLin Do you have a dynamic vector field in 3-space representing the wind?

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  • AidenLlcool Profile Picture

    Aiden Lloyd @AidenLlcool

    3 years ago

    @ProgrammerLin when is the release date

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  • PineappleTopHat Profile Picture

    Dante Martin @PineappleTopHat

    4 years ago

    @ProgrammerLin I have to ask, are you doing some kind of hybrid between voxels and pixel sprites that always face the camera? Some of the objects appear almost too smooth/blurry, like the voxels aren't actually voxels, but a single pixel-sprite centered at what would be the center of a voxel

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  • nidpez Profile Picture

    Mauricio López @nidpez

    4 years ago

    @ProgrammerLin Barely believable!

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