Rasmus Karlsson @RasmusCoder
Senior Rendering Engineer linkedin.com/in/rasmus-karl… Stockholm, Sverige Joined June 2015-
Tweets37
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Followers97
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Following281
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Likes284
Had to try implementing the Mesh Blend Post effect Live Demo: playcanv.as/b/aa72d143
@BattleAxeVR It's an awesome technology. I enjoy turning it on.
TDDD - technical debt driven development
Finally got it delivered to Sweden 😃 @EricLengyel
"Interviewing for your First Job as a Graphics Programmer: a Checklist of Common Interview Questions" erkaman.github.io/posts/junior_g… New article from me🎉🎉🎉 not a very technical article this time.
Låna inte ut ditt bankkonto till kriminella
Pretty cool that AWS decided to buy (?) and keep developing @goocreate after it went bankrupt. Still proud of having worked on it for 3 years with an amazing team in Stockholm @schteppe @JohnSte_ @GooCoder @berg_rickard @RasmusCoder and more.
Pretty cool that AWS decided to buy (?) and keep developing @goocreate after it went bankrupt. Still proud of having worked on it for 3 years with an amazing team in Stockholm @schteppe @JohnSte_ @GooCoder @berg_rickard @RasmusCoder and more.
How sheeps seen from a drone behave like a fluid youtu.be/tDQw21ntR64
Finally! A WebGL fluid simulation that works on mobile @CodePen #webgl codepen.io/PavelDoGreat/d…
Working on a stylized water material that adapts to the shoreline and water depth. #UnrealEngine #gamedev #indiedev #depthfade
A new Slug demo has been released for 64-bit Windows. It contains support for a bunch of OpenType features. sluglibrary.com
“There is a Cyrillic letter so rare it is only used in one word: ‘many-eyed seraphim’.” @maxsparber en.wikipedia.org/wiki/Multiocul…
@sehurlburt WebBLAS: GPU Powered BLAS for Browsers (GPU accelerated Javascript) by Waylon Flinn (okie friend) github.com/waylonflinn/we…
Added an interactive ball to the PicoGL.js GPU cloth simulation tsherif.github.io/picogl.js/exam… #WebGL #WebGL2
Tried recreating the fire from @RiMEGame simonschreibt.de/gat/stylized-v… c1.goote.ch/ba0e9b5d48471d…
GPU accelerated rigid body physics in #WebGL / #threejs! Live demo: schteppe.github.io/gpu-physics.js Github: github.com/schteppe/gpu-p…
Normal and texture maps from a single photograph by machine learning, @jaakkolehtinen et al. mediatech.aalto.fi/publications/g…
Triplanar moss? Triplanar moss! #slimerancher #gamedev
lightmapper.h is a C/C++ single-file library for lightmap baking github.com/ands/lightmapp…

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