Unity Tips @UnityTip
I post tips about Unity everyday! My Instagram: https://t.co/vza6X9XU3b Discord: https://t.co/tQpI7FzxZK Joined October 2017-
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I mostly avoid overloading because it takes a lot of space in the code. But this solution works quite well! If you don't put the second argument it assumes it is "something else" #unity3d #unitytips #gamedev #indiedev
I dare you to click one of these next time you need to check the website haha. I'm certainly not the kind of person that would. But who knows maybe you guys find it useful! 😀 #unity3d #unitytips #gamedev #indiedev
This one is a must know, seriously if you are still making variables public whenever you suspect there are some bugs, you are doing it wrong! You can just turn Debug mode on and see them. Reduces some headaches for sure 😀 #unity3d #unitytips #gamedev #indiedev
This a throwback to one of my first tips, I actually forgot about it. So you probably did too! Would've helped me recently because I needed two attributes with the same color. And color picking wasn't a option because f.lux was on. Sadly I had to turn it off and strain my ey…
This isn't necessary in all games. But for the work it takes you might just do it, sometimes I like to mute the music and just listen closely to the game 😀 #unity3d #unitytips #gamedev #indiedev
No need to be a math genius, mathf has got your back! I know most of these are reposts and I owe a apology to you for that. I have been making some pretty exciting stuff for the future, and have been giving less attention to making tips. But when I get it ready I think you'l…
Figure I'd put some c# tips 😀 did you know about this? Please let me know so I can know if I should make more advanced or beginner tips #unity3d #unitytips #gamedev #indiedev
I like this alot in games! Makes them have a little more complexity without needing those buttons and joysticks on screen (you should avoid that if you can). You could even go more complex and divide the screen in three! 😀 #unity3d #unitytips #gamedev #indiedev
Here's how you save and load your json files 😜. We finally reached 2000 followers 😀 I never thought this could be so huge. Once I started I wanted to have 500 followers by the end of the year. Well that number quadrupled So I'm giving some special thanks to some people who …
Kind of a rough start to the year. Sorry for not posting lately! But here is a new tip, you can slow down / speed up your time by changing just 2 variables 😀 unity takes care of all the math behind it for you. #unity3d #unitytips #gamedev #indiedev
Back to the basics. I'm sorry if the most of you already know this stuff but it's very important for those who don't! #unity3d #unitytips #gamedev #indiedev
Here is the post I promised! As you can see it is really easy so there is no excuse to find out more about your players 😀 #unity3d #unitytips #gamedev #indiedev
This post is just a reminder to enable Unity analytics on all your games, Unity by itself already provides some very useful data! But tomorrow I'm going to dive deeper and show you how to track more things in your game with some code 😉 Oh btw don't worry that is just a test…
Bet you didn't know all of these Mono behaviour functions, well now you do! 😀 Hope everyone is having a good Christmas time, did you make any Christmas changes to your games? Tell me what you did! #unity3d #unitytips #gamedev #indiedev
2 animation tips in a row! Thanks @kymchi88 for telling me about overriding animatiors, if you don't know about them, they act just like the original animator but you can change animations. This is crucial if you have for example two enemies, they both do the same but their…
Blend trees are a quick way to setup different animations based on values you set, a common example is the walking to a specific direction, just pass values to the parameters and unity will handle the rest 😀 #unity3d #unitytips #gamedev #indiedev
It is very important to get player feedback early on, this is why I am launching a contest over on Discord where you can post your game and test other people's games! The best game will get a story showing some game play and also a mention 😀 Thanks @Baranuss for brainstorm…
I think it would be important to give you some insights about these Rigidbody properties, should I make more posts like these? Please tell me. Is there anything other than the normal quick tips I can help you guys in Game Dev? As long as I am helping I'd love to do it 😀 #un…
You can put values on your data structures as soon as you declare them, this is how you do it! I finally got school break and I can spend more time I Unity, which also means more new tips 😀 #unity3d #unitytips #gamedev #indiedev

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