Enter Reality @_Enter_Reality_
Principal Technical Animator - Developer of Rigel, an "All in One" Full Body Motion Capture plugin for Unreal Engine enter-reality.it Pescara, Italy Joined October 2014-
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Upgrading my Full Body Motion Capture plugin for @UnrealEngine called Rigel using Control Rig, and I recently added two features: - Predictive elbow based on hand location - SoftIK to avoid arm snap behaviour
In this video I demonstrate a technique to reduce Control Rig Forward Solve frequency by using LODs in @UnrealEngine youtube.com/watch?v=JZlnG5… #UnrealEngine5 #controlrig #gamedev #animation
Something different to have some fun with realtime facial tracking and @UnrealEngine Introducing Face Tracking Hero! #unrealengine #facetracking
In this video I'm showing how to limit joints rotation using Control Rig in @UnrealEngine youtu.be/SApROV3FY28 #UnrealEngine5 #controlrig
Waiting for @UnrealEngine GDC, looking around UE5.5 I found Modular Rigs, fully procedural and interactive Control Rig "presets" to rig your character in few steps.
I made a tutorial showing how to enhance motion capture in @UnrealEngine using #ControlRig with @noitomocap Perception Neuron V3, creating a dynamic two hands constraint using a sword. youtube.com/watch?v=U-BLgE… Project download in the video description.
Kalman filter in Control Rig allows you to easily smooth data, very useful for removing jittering/noise and getting cleaner realtime mocap data in @UnrealEngine #ControlRig #UnrealEngine5
Tried to break @UnrealEngine #metahumananimator by switching language mid-sentence, but nope, it holds up nicely. Even with good old iPhoneX results are amazing.
Further testing Character Authoring in @UnrealEngine 5.3. Now you can convert static to skeletal meshes, bind skin and edit skin weights :)
Glad to see that skin weights editing has been added to @UnrealEngine 5.2! I tried to import a static mesh as skeletal by choosing Manny skeleton, but it looks like that current bones are not listed there...plan for 5.3 to convert static into skeletal meshes? @kiaran_ritchie
My plan for 2023 is to release a series of tutorials on #TechAnimation in @UnrealEngine. Starting with a tutorial regarding Dynamic Eyes Look At target behaviour: youtube.com/watch?v=iUySQR… A sample scene is also included. If you find it useful, feel free to share!
Inspired by @nvidia eye contact feature, using @UnrealEngine I developed a Dynamic Look At towards Camera behaviour. This will be included into Rigel, but I'll soon release a tutorial on how to create the setup, which can be beneficial for VTubers, mocap and Cinematics.
Hand Pose Matching is an @UnrealEngine Plugin inspired by @StretchSense Hand Engine, enhancing realtime data from mocap gloves In the video @noitomocap Hi5 gloves are used to showcase how the plugin works Mocap done using PN Pro and @facegood2018 Avatary youtu.be/fMxksF8Layg
Found my new favorite thing in @UnrealEngine 5.1: IK Rig and IK Retargeter So I integrate them inmy Full Body Mocap plugin. With few steps you can drive characters with different skeletal hierarchies. Kudos to @kiaran_ritchie and the entire animation team, this is awesome!
I've built a tool for @AdskMaya to help with Metahuman Facial Animation using @facegood2018, download is in the video description. youtube.com/watch?v=GhNKs4… The tool includes visemes and expressions from the @UnrealEngine Pose Library, a ROM and the 44 English Phonemes sound.
Tried a different approach to solve Gimbal Lock for Twist Joints in @UnrealEngine using Blueprint, and it works! A detailed explanation of how it works can be found here: tinyurl.com/3zytanj3 #GimbalLock #AnimationBlueprint #UnrealEngine #ControlRig
UE5 ControlRig tip AnimBP is no longer needed! You can use Control Rig events to initialize stuff or run on tick what you need. So long AnimBP, has been a pleasure working with you all those years :) #ControlRig #UnrealEngine5 #AnimationBlueprint
I've been working on improving clavicles rotation by using the arms rotation, quite useful when dealing with realtime characters. This will be included in the next Rigel update, coming soon for @UnrealEngine 4 and 5. #ControlRig #UnrealEngine5 #UnrealEngine #motioncapture
ROM test using @facegood2018 with also the 44 english phonemes, using an @UnrealEngine Metahuman character in Maya. Recording+Tracking+Expressions setup took about 30 minutes. Very pleased with the results, considering I spent no time for cleanup/smoothing/shapes improvement.
Small sneak peak of the self-clipping avoidance setup added to Rigel, my "All in One" Full Body Motion Capture plugin for @UnrealEngine 4/5. youtube.com/watch?v=0baMmX… #motioncapture #UnrealEngine

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