RenzoDev 🐢 @_Renzo_Dev
[ENG/ESP] Game developer in my free time 🐢 I like turtles, the number 23, and pictures of dog with funny faces. Personal account: @_Renzo_ Sevilla, España Joined February 2017-
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¡Sorteamos una consola Nintendo Switch + Overwatch + Funda! ➡️ Síguenos (@Nintenderos) ➡️ RT aquí ➡️ Tuitea con #NintenderosOverwatch. No hay límite de tuits, así que cuantos más mandes con el hashtag, ¡más opciones de ganar! ¡Suerte! - nintenderos.com/2019/10/sortea…
¡SORTEAZO!🎮Gana 250€ o uno de los 5 premios de 50€ de saldo para la #PSStore. Para participar: ✅Síguenos y haz RT a este tuit. ✅Comenta en este tuit en qué de nuestra Store te gastarías hasta 250€💪¡El 24/10 anunciamos los ganadores del regalo más gamer! #RegalaPlayStation
Quick update!🌟 I finished my final project and got the greatest evaulation!!!🎊
A corrupted legacy [TLoZelda: Breath of the Wild] Posted in my personal account:
I'm currently working on a sample level to show for my class work. I wish I could have added more features, but time is running :/
Ducks when killed MUST drop feathers!!! (no actual duck were harmed during this process, even with all my efforts to do so) #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev #indiedev
w̽͛h͒aͭ͛̇tͤ͋̋ͨ ̓ha̅ͮ̆͋͑v̏̎̊êͯ͋̊̿̉ ͛ͯͪi̓ ̇̒ͯ̃̎ͥd̓̓̓͊o̚n͂ĕ̑̾̄̆.̓.̄̏̈́.͂ ͦ #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev #indiedevs #ohno #Sorry #NotSorry
⚖️⚔️ WISE & FAIR Enemy AI ⚔️⚖️ 1. Enemy can't see you through walls 2. Enemy has cooldown to not spam bullets at you 3. Enemy will stay at covers and get out to shoot you #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev #indiedev
Health for Player working too! 👏🏻 Next: UI! #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev
Playing around with the current enemy AI! #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev
Red duck founds the glass cannon #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev
Enemy chasing/retreating behaviour is working!! Once the Player is detected within a range (purple) the enemy either retreats or chases the Player (green) according to the weapon equiped! #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev
This is what game development can look like at times RED: patrolling points GREEN: ideal distance to attack Player CYAN: if chasing Player, limits to stop chasing them PURPLE: range to detect Player (can't see through obstacles) #gamedev #gamedevelopment #indiedevs #IndieGameDev
SKILLS!!✨ #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity #IndieGameDev
These are some early concepts for the game I'm currently making. They might be too technical #gamedev #gamedevelopment #indiedevs #indiedevhour #madewithunity
Introducing: Shotguns! With a short range, this weapon deals a huge insta-damage to any enemy nearby! Comparing with melee weapons: better damage area, worse shoot frequency.
Later today I'll show a new weapon added to the game =D
Finally... the magic number has been met

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