Robert Stratton @_robstratton
Rigging TD @ Framestore Joined November 2012-
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Cgcircuit has extended there discount untill 30th and I'm doing a give away to a radom person who likes the post on linked in :) linkedin.com/posts/rstratto… Give it a look and thumbs up if you wanna have a chance for the free copy of the bundle 😁 #rigTip #maya3D #techArt #bifrost
hey guys, just noticed the sale at cgcircuit has been extended to end of month. so if your interested in applied maths / bifrost. take alook while its on discount 🙂 code is: JUNE30 bit.ly/3c5Hsuc #maya3D #rigTips #techArt
If your looking to build industry level nodes and want a challenge then check my new course! Advanced Applied maths: bit.ly/3fV4gOp Introduction to applied maths: bit.ly/3y99QoJ Bundle (20% off) : bit.ly/3c5Hsuc #maya3D #rigTip #techArt
steriod vector manipulator deformer had alot of fun building this up, its heavily influenced by some stuff from MPC, so ive taken them concepts and gone bananas on them vimeo.com/393303478 #maya3D #rigTip #techArt
Long live the king, What a start to the day <3 @Tyson_Fury #TeamFury
transform and connection description data for rebuilding rigs. sooo pretty happy with this now. this method allows me to save/load connections per node which will be super useful for mesh replacement vimeo.com/388367289 #maya3D #rigTip #techArt
super long video! im sorry :D deformation rig builder / scene description system ive spent alittle bit of time going back and forth trying to figure out what i want for this. vimeo.com/387133208 #maya3D #rigTip #techArt
complete overkill but i wanted a nice way to load and save meshes without doing file imports / exports so i wrote a wrapper around the MFnMesh::create. And then using the MFnMesh::copy to dup out orig shapes vimeo.com/386548726 #maya3D #rigTip #techArt
home pipeline -23- direct UV blendshape node trying to pull all the uv bits and bobs together for my deformation rig building system so ive got UV space backup if topology changes vimeo.com/386269254 #maya3D #rigTip #techArt
video 22! cpp skincluster UV IO . This was pretty interesting. the first pass was super slow as i was loading data in per influence chunks. so i took a look at @chadvernon tutorial and found some pretty cool vert count tricks vimeo.com/385793778 #maya3D #rigTip #techArt
lets get the twitter ball rolling! so i finally managed to get the CPP bindings working for my deformer loading and saving in UV space. i think i'd be a millionaire if i got a penny for every time maya crashed doing this vimeo.com/385093538 #maya3D #rigTip #techArt
RT for the chance to #win a @DespicableMe 2 poster signed by directors. Winner will be chosen next week #BFXgiveaway

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