Cloud-native game development platform with high fidelity, deep interactivity, and persistence - therefore unlocks a universe of use-cases outside of games, tooatomontage.com Delaware, USAJoined January 2011
Tomorrow I'll give a talk at the Better Software Conference on parallelization. I'm squeezed in between these giants. No pressure :-O
Come tune in if you want to watch!
bettersoftwareconference.com
So who's going to be first to make a gardening game where plants "GROWS OFFLINE" as microvoxels on our new gamedev platform in the cloud with thin clients that run within seconds on all mobile devices?
example of that kind of thing:
youtu.be/33fBZ6XF50c?si…
So who's going to be first to make a gardening game where plants "GROWS OFFLINE" as microvoxels on our new gamedev platform in the cloud with thin clients that run within seconds on all mobile devices?
example of that kind of thing:
youtu.be/33fBZ6XF50c?si…
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