#gmtkjam has just started and the theme is "genre without mechanic" - this is about an hour in so far. a platformer without platforming..... sort of. or at least a platformer with no mechanical input from the player
not as much progress in the last couple hours as the first hour, just tweaks, but it looks a little bit better, and windows have cooldowns now #gmtkjam
me 3 hours into a gamejam: hell YEAH this idea RULES it's fucken DOPE me, 5 minutes later: wait this is just lemmings but simplified god DAMNIT
added a little animation for opening and closing the little elements like desktop apps #gmtkjam
keep thinking to myself "this is decent progress for six(?) hours" but then that's immediately overtaken by opening the itch page and seeing the remaining 42 hours slowly tick down
that's one whjole level done. it's technically a game now since it has an end state #gmtkjam
there was a fire alarm in my building this morning at like 6am, luckily it wans't an emergency (and i was already awake adding flavour to some of the popups) #gmtkjam
HapyFile - 90's Desktop-flavoured puzzle platformer where you control the environment instead of the player It's released AND browser-playable (BUT the windows version runs much smoother!) #gmtkjam #gamedev marbenx.itch.io/hapyfile
There's a MacOS build of HapyFile now too! Scroll down to the comments at the bottom (via DropBox at the moment since file uploading is turned off during jam voting). For those who couldn't get the HTML5 build working, you *might* need to enable cookies
@bonerman_inc You could turn this into a hella good pay-for game. This is really neat.
@bonerman_inc This game ruled. After the last level I did definitely go back and check if I could do that with all the levels.