Thomas Ratliff @devtom7
Technical Artist @Meta | XR goblin | Developing Party Crashers! linktr.ee/devtom7 SF 🌉 Joined December 2018-
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Some more camera based reflection and lighting testing. You can see my desk and monitors being reflected in the helmet, definitely adds another layer of realism #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
One feature I'd love to see with the new camera access is dynamic reflection data generation Here's a rough attempt... now to figure out how to smooth those seams #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Sneak peek at our latest experiment: exploring the fusion of Meta’s Environment Depth API with the Passthrough camera feed, aligned and processed in real-time using a custom compute shader pipeline. #MixedReality #MetaQuest #Unity3D #XR
You can now check out the camera shaders I've been experimenting with!
You can now check out the camera shaders I've been experimenting with!
Another fun camera shader idea 👾 #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Another fun camera shader idea 👾 #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity https://t.co/TxPaAbq8vL
Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible... #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible... #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity https://t.co/eSFmc5l1ne
📢Playtesters wanted! 🪩 I'm opening up Party Crashers for a week starting today, and would love to hear your feedback on the current state of the game: meta.com/s/4t0ez9g78 More info in the Party Crashers Discord: discord.gg/nnpZQq4rb5 #madewithunity #unity3d…
🚨 Party Crashers Open Beta Alert! 🚨 I'll be opening up Party Crashers through the Meta app store for a full week starting next weekend🗓️2/8-2/15 🎉 Jump in, play, and share your feedback to shape the future of Party Crashers. 👉Join the Discord for more info on how to…
New year, new portfolio site! dev-tom.com
Made a big push on some build size optimizations for Party Crasher's web app that I'm pretty proud of. 3 seconds is all it takes now to load in browser on your phone. No app to download, no account signup, no bs. Just jump right in with your friends!
Seeing a lot of folks migrating to Bluesky I'll still be here, but gonna try posting there as well. Give me a follow if you're over there 👇 bsky.app/profile/devtom…
How it started vs how it's going The first networked prototype I made for Virtual Pursuit was back in 2021. It's actually crazy how much this game has evolved! #madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
Duck has a 🗣 RELEASE DATE 📅! Watch the new trailer! Duck and the Land of Flightless Birds launches on Steam March 15th 2025. Wishlist on Steam and join the Discord for upcoming playtests, 🔗links below 👇.
Go play this game! It's one of the best platformers I've played in a while and is full of personality. Been having a blast with the co-op mode
Go play this game! It's one of the best platformers I've played in a while and is full of personality. Been having a blast with the co-op mode

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