Never stop halfway.
Even if you feel stuck, or like your project doesn’t hold much value anymore, finish it.
Ship it, release it, let it live in the world.
Only then move on to the next one.
That’s how you grow, one completed project at a time.
Your app’s first 5 minutes decide your revenue.
Fix your onboarding & get them to the Ah-ha moment as fast as possible...
or you already lost the customer.
Marketing is key
I’m building a paid app that I believe can change how we approach productivity. No subscription, no IAP, no BS. Just one purchase.
But all that work is be useless without proper marketing.
This routine helped me get way more done:
- Write your to-dos in the morning
- Go to a nice cafe or workspace
- Get a coffee and start working
- Don’t head back home until you finish the list
Feels amazing when you go to bed at night.
Hello moderators,
Why was my post hidden?
I reviewed the rules now in case it was because of that, and if it was hidden due to rule number 5, I am not farming for likes or ask anything, just encouraging others to keep posting and sharing.
Please, let me know so I can avoid…
I've built 70+ apps in my career.
Most designers take 3+ months to complete an app — but we built & shipped this crypto app just in 21 DAYS.
Here's my exact process that breaks every UX design rule (and what startups & founders can steal from it):
For those of you already on the iOS 26 beta — have you started to integrate the new SwiftUI elements into your apps, or are you waiting until the public release to adopt them?
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