How much parkour can you integrate into a game, similar to Jackie Chan's style?
The smooth flow of movement around space elevates the essential fun of gameplay.
#gamedesign
It is fascinating, isn’t it? A simple movement set addition can make the game suddenly more fun. Everybody likes gliding; everyone likes more options to navigate the environment.
#gamedesign#indiedev#indiegame#indiegameDev
Have you ever encountered or played a game more "juicy" than this one? Juiciness is a pivotal aspect in enhancing the feel of any title. In combat, juiciness can enhance the feedback loop and also provide key info to the player.
#indiedev#combatdesign
Such a remarkable implementation of melee combat in a third-person shooter! When sound, animation, camera shake, and VFX all clicked in timing, players experience immense satisfaction at every moment.
#indiegameDev #indiegame#combatdesign
Boss combat design is consistently the enjoyable aspect for designers; creating a fun boss battle is both challenging and fulfilling. You must surprise players, yet also provide them with a chance to showcase their skills.
#indiedev#combatdesign
The original Mickey Mouse design has officially entered the public domain. As game dev, we now have the liberty to incorporate this world-renowned IP into our products. What game concepts would you have for Mickey? #gamedesign
Switching between 2D and 3D game spaces is not a novel concept in game design, yet it is seldom executed effectively. This game by @apossf features stunning visuals and an intriguing setting, created significant challenge to #leveldesign and #gamedesign.
Slow motion is a potent and effective game feedback tool. When integrated into your game's crucial moments, it amplifies satisfaction tenfold.
#gamedesign
Curving projectiles in real life offer intriguing inspiration when designing new weapons or projectiles for existing ones. It's a blend of coolness and efficiency in game design!
The action sequence in the new Yu Yu Hakusho show flows like water. When designing melee combat in a game, your character might not be able to execute all those moves, but there are certainly valuable points to learn from it.
It's rare to see such a video that shows a comparison between level blockout or grey box with the final polished level. It demonstrates how much of the basic game flow was already there before art was implemented. From level designer of #JediSurvivor
979 Followers 2K FollowingCombat/Game Designer, working for Flying Wild Hog. My opinions are my own.
Hablo de videojuegos, juegos de mesa, ttrpg, series, animanga, libros, música...
979 Followers 2K FollowingCombat/Game Designer, working for Flying Wild Hog. My opinions are my own.
Hablo de videojuegos, juegos de mesa, ttrpg, series, animanga, libros, música...
1.2M Followers 184 Followingソラ(Sora)代表 ゲームデザイナー/ゲームディレクター
『星のカービィ』『大乱闘スマッシュブラザーズ』など。
すみませんが、内容に関する質問には一切お答えできません。
Please note that I won't be able to answer any questions.
YouTube展開中です。
554K Followers 3K FollowingMade lotsa games, co-owner of two restaurants, investor, Broadway producer, AUTHOR Control Freak is out! So is my comic SCRAPPER
https://t.co/sHYtycvxdR
4K Followers 4K FollowingIndie game dev.
Creating Heartstrings, an erotic visual novel dating simulator, you can play it for free here: https://t.co/5blSMPGAco
8K Followers 91 FollowingSolo indie game dev.
My team: 2 pups and me... Guess who's doing all the work? (╯°□°)╯
Sorry, too many emails to reply to all.
Not ready for collaboration yet.
3K Followers 439 FollowingExplore mysterious a worlds full of secrets. Collect masks to aid a hero against the dark - OUT NOW ON STEAM: https://t.co/nuAiVn4bVT
112K Followers 755 FollowingDirector of PENTIMENT. Studio Design Director @obsidian Pillars of Eternity I & II, Fallout: New Vegas, Icewind Dale I & II. EN🇬🇧/DE🇩🇪 🚴🏋️♂⬅️⬅️
264 Followers 975 FollowingCombat Designer on @_lastsentinel, previously Enemy Combat & Game Design on @playnewworld & QA for AGS + Microsoft. Opinions are my own! he/they
579 Followers 602 FollowingPrincipal Designer, Riot Games. Prev: Sr Combat Tech Designer, Santa Monica Studio, Lead Designer/Lead Programmer, Section Studios. Part time indie dev.
809 Followers 587 FollowingLead Combat Designer on Invincible VS at Quarter Up, Skybound Games. Previous designer on KI Season 1. The words, opinions and pictures here are my own.
896 Followers 590 FollowingLead Combat Designer at @MelbotStudio. Worked at @SaberGames, @nomadastudiobcn Neva and @blackchiligoat. Failing my best at life. Mostly.
2K Followers 459 FollowingNow: Lead Combat Designer at @SonySantaMonica
Past: Just Cause 3 & 4, Color Zen (free on Switch), https://t.co/fMT1125Xep.
Loves: Road trips, Ghibli, 🏀
2K Followers 609 FollowingGameplay & Combat Director @CDPROJEKTRED on #TheWitcherIV
Previous: Guerrilla Games | Kojima Productions | Born in the Arcade 🕹️
Horizon ZD/FW - Killzone - MGR
3K Followers 1K FollowingLead Combat/Live Designer @Towerborne. Prev: Lead Combat Designer @Rumbleverse, Combat Design @KillerInstinct. 70% of my body is made of FFVII. 🇵🇷🇧🇷
16K Followers 629 FollowingWas Combat Lead @Zenimax_Online
Veteran & Ex-Esports Pro
You Can Find Me At https://t.co/0dSU5BTPqM
Previously Riot R&D, VALORANT, COD/Warzone.
20K Followers 720 FollowingDesigner @GearboxOfficial Previously: Smite/Smite 2 designer, caster. Views expressed are solely my own, you can tell because they’re good. he/him
44K Followers 11 FollowingThe Plucky Squire is available now!
Made by All Possible Futures, a game studio run by @JamesTurner_42 & @onebitbeyond
Bugs and support➡️ @PluckySupport
45K Followers 37 Following- 3D artist / Indie dev / 20+ years game dev experience.
- Wishlist https://t.co/Qrjk5M7api
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