• gamedevdotcom Profile Picture

    Game Developer @gamedevdotcom

    2 years ago

    Unity introducing new fee attached to game installs gamedeveloper.com/business/unity…

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  • GhostHandDev Profile Picture

    ✨Ghost Hand - Follow us on Kickstarter! @GhostHandDev

    2 years ago

    @gamedevdotcom I'm making my game with Godot, it is a good engine, it is completely free and you don't have to pay a penny for it.

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  • JustFadiSoufi Profile Picture

    JustFadiSoufi @JustFadiSoufi

    2 years ago

    @gamedevdotcom The best 3 comments by @aviel08 @ray_barrera @awkward_birb

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  • DANNYonPC Profile Picture

    DANNYonPC @DANNYonPC

    2 years ago

    @gamedevdotcom HAHAHAHAHHAHAHAHHAHAHA Unity is trying to kill itself

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  • TroyBonneau Profile Picture

    Troy Bonneau @TroyBonneau

    2 years ago

    @gamedevdotcom Hello, Unity developers. The C# support in Godot 4.0+ is very agreeable and no one is gonna tell you how you're allowed to use it.

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  • billgil Profile Picture

    billgil: moonit dev @billgil

    2 years ago

    @gamedevdotcom OK byyyyyyye 😅

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  • jcgc1988 Profile Picture

    JC (Wishlist Planet of the Ants NOW!!) @jcgc1988

    2 years ago

    @gamedevdotcom Me repeatedly uninstalling and reinstalling a game I don't like:

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  • CodeRed_dev Profile Picture

    CodeRed @CodeRed_dev

    2 years ago

    @gamedevdotcom Imagine trolls mass installing your game

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  • realvjy Profile Picture

    vijay verma @realvjy

    2 years ago

    @gamedevdotcom As I began working on my game, I was glad I already chose Unreal over Unity.

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  • kalin_t Profile Picture

    kalin @kalin_t

    2 years ago

    @gamedevdotcom

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  • Fabrazz Profile Picture

    Fabraz: Demon Tides & Bubsy 4D @Fabrazz

    2 years ago

    @gamedevdotcom Hey @unity team, please take a good hard look at everyone's reactions and take a step back right now. This isn't working.

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  • Ben_W_Ritter Profile Picture

    Ben Ritter - #gamedev @Ben_W_Ritter

    2 years ago

    @gamedevdotcom 20 CENTS!? Dude, this is going to kill everything except mobile ad sinks.

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  • aviel08 Profile Picture

    Alex Leiva @aviel08

    2 years ago

    @gamedevdotcom Are they for real!?!?

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  • LaRocheNow Profile Picture

    La Roche @LaRocheNow

    2 years ago

    @gamedevdotcom This is going to drive people away from @unitygames

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  • GameDevMicah Profile Picture

    GameDevMicah🤩Giantess Playground UE5 @GameDevMicah

    2 years ago

    @gamedevdotcom

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  • souobag Profile Picture

    Bág @souobag

    2 years ago

    @gamedevdotcom

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  • unity Profile Picture

    Unity @unity

    2 years ago

    To clarify some misunderstandings -- These fees will only go in to effect for developers who have reached both the revenue threshold and install threshold. Meaning this change won't affect 90% of Unity users. Please check out our forum for the most up to date clarifications on this policy: on.unity.com/3ZfyHFg

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  • GamesSoaring Profile Picture

    SoaringPixelsGames - Breakwaters is Early Access! @GamesSoaring

    2 years ago

    @gamedevdotcom This would destroy most of their editor user count. How would they enforce it? What about pirated copies, are they counted as installs? Are companies grandfathered out because of previous contracts?

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  • AdoredTV Profile Picture

    Jim @AdoredTV

    2 years ago

    @gamedevdotcom It's the smart move, better than the paid AI they were toying with.

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  • diletante36 Profile Picture

    Fotografias Históricas @diletante36

    2 years ago

    @gamedevdotcom Just give FNA/MonoGame a try. Pure C#, code first approach, open-source, support to consoles and mobile.

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  • fawnofstars Profile Picture

    Fawn @fawnofstars

    2 years ago

    @gamedevdotcom Always count on Unity to find the most unexpected and innovative ways to shoot themselves in the foot. The worst part is that these are MONTHLY fees. lol. lmao. rofl, even.

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  • senorDane Profile Picture

    señorDane @senorDane

    2 years ago

    @gamedevdotcom I love how Unity keeps promoting free open source alternatives for game development 🥰

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  • powerplins Profile Picture

    Power Plins Games @powerplins

    2 years ago

    @gamedevdotcom well, not like I'd reach these thresholds anyways, but glad i picked @godotengine over @unity ☺️

    1 2 115 64K 1
  • JohnDraisey Profile Picture

    John Draisey @JohnDraisey

    2 years ago

    Sales of new Unity Plus subscriptions stops today, Plus members will be asked to switch to Basic or Pro next month. Current Plus accounts can use Pro for a year at current prices, but go up afterward. And if you're doing console development, you'll absolutely have to use Pro. This along with the tax per Unity game install by your playerbase is shocking.

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  • pandafresh Profile Picture

    your pal CJ @pandafresh

    2 years ago

    @gamedevdotcom this lil guy wouldn't play you like that

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  • NickCharlesYT Profile Picture

    NickCharlesYT (bye) @NickCharlesYT

    2 years ago

    @gamedevdotcom So if I hate a particular game developer, can I just uninstall and reinstall the program a few thousand times to punish them?

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  • SYSTEMATIKA Profile Picture

    Lea @SYSTEMATIKA

    2 years ago

    @gamedevdotcom but how will unity know how many people have installed a certain game programmed by a certain person/company?

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  • jhonnygoransson Profile Picture

    Jhonny Göransson @jhonnygoransson

    2 years ago

    @gamedevdotcom Everything is and always will be free: defold.com :)

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  • TomiToikka Profile Picture

    Toikka @TomiToikka

    2 years ago

    @gamedevdotcom What a wonderful day to learn Godot.

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  • Hotfistdotcom Profile Picture

    Hotfist.com➡️https://bsky.app/profile/hotfist.com @Hotfistdotcom

    2 years ago

    @gamedevdotcom There is a lot of reactionary kneejerking in the comments, but this is limited to a revenue threshold - "The Runtime Fee kicks in after devs cross specific revenue and install thresholds .... after a project crosses both $200l in revenue over 12mo and 200k total installs."

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  • Newtybot Profile Picture

    Newtybot Neo 🌺🏳️‍⚧️ @Newtybot

    2 years ago

    @gamedevdotcom So if I release a game and 200k people install it, I will have to pay 20 cents each time someone installs it past that point???? The fuck???

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  • TopMarx420 Profile Picture

    Ben @TopMarx420

    2 years ago

    @gamedevdotcom So they're just actively trying to call it quits and hand things over to Unreal, then.

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  • Black_D_Gamer1 Profile Picture

    BlackSageD : The Titanfall Evangelist 🤖 @Black_D_Gamer1

    2 years ago

    @gamedevdotcom In other words, install @godotengine & forget Unity ever existed? Great.

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  • TheCrawfeesh Profile Picture

    Brooks @TheCrawfeesh

    2 years ago

    @gamedevdotcom This is a certified “Rug pull before bankruptcy” moment

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  • mechanicalstorm Profile Picture

    MechanicalStorm @mechanicalstorm

    2 years ago

    @gamedevdotcom Sounds like unity is about to lose a lot of developers

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  • JaimeOrtega Profile Picture

    JaimeOrtega.eth @JaimeOrtega

    2 years ago

    @gamedevdotcom Good time to learn Unreal

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  • AnEmortalKid Profile Picture

    AnEmortalKid 🦝 🦝 @AnEmortalKid

    2 years ago

    @gamedevdotcom Maybe they should have asked these scenarios prior to publication

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