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We're making a mini-adventure game for itch.io called Project Shoreline!🌊🐚🪷 🏖️ Explore a corrupted beach 🔫 Clean it using your watergun ✨Restore the shoreline Join Discord to get early & exclusive updates👇 discord.gg/juPPejMsaF #CozyGames #Adventuregame
Q: What engine do you use? A: Unity Engine, using Universal Render Pipeline. I do not use any 3rd party packages or implementations apart from A* Pathfinding Project by @halfvoxel. All game systems were created from scratch, including filesystem, serializer, AI, and others.
I wanted to point out some plugins/assets we're using in Demon Turf that were made by incredible people! Dialogue system uses Fleece by @KaiClavier & the fonts are by @ChevyRay! Pathing uses A* by @halfvoxel & environments are mostly using ProBuilder/Polybrush by @ProBuilder3D!
ALINE by @halfvoxel looks most excellent. arongranberg.com/aline/
Got rid of the old pathfinding and spent some pounds on @halfvoxel's A* pathfinding project. It's super fast and took barely half a morning to integrate. You're a hero sir. Time to say farewell to students running in circles forever.
@artofsully Thanks Sully!! Btw I ended up using the Astar Pathfinding Project by @halfvoxel you linked a few months ago. Its really awesome and smooth.
New features: I'm using a Unity implementation of my server, a pathfinding plugin (thanks @halfvoxel) and some animations. I can synchronize position and rotation easily because I spent a lot of time in the snapshot interpolation. #madewithunity #gamedev #indiedev #rts
Black Friday sale is back on @unity3d @AssetStore. These are my top picks (saved me a ton of time!) — particularly @HutongGames PlayMaker, @AmplifyCreates Shader Editor, @halfvoxel A* Pathfinding assetstore.unity.com/lists/black-fr… (*affiliate link) #gamedev #unity3d
Check out this list of the Best Unity Assets! Featuring: @SkyTyrannosaur @halfvoxel @darktonicgames @ExitGames @tomaszek75 @Opsive @best_http @JoachimHolmer @arenmook @octamodius @devdogunity #gamedev #indiedev #unity3d #unitydev #unityassetstore
#UltimateCharacterController will soon be integrated with the A* Pathfinding Project. #gamedev #unity3d
@salaniojr Not quite sure what you mean. Pathfinding already runs in its own thread (if you enable it).
If your #gamedev is #madewithunity check out A* Pathfinding asset #KimGame loves it #LocalAvoidance ftw! @halfvoxel arongranberg.com/astar/
Okay, why did it take me so long to make use of A* Pathfinding for #unity3d? It's awesome! @halfvoxel arongranberg.com/astar/ #gamedev
Must-have Unity plugins - Part 1 blog.gfx47.com/2015/11/10/mus… (Cc @UnityAssetStore) #UnityTips #GameDev
New version of the A* Pathfinding Project available. Check out the changes here: arongranberg.com/astar/docs_dev…

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