Search results for #100daysofgamedev
Happy #ScreenshotSaturday. It's Day 35 of #100DaysOfGameDev, and not gonna lie, it's getting kinda rough to keep up with this. Quickly added in a fog of war system while chewing on bigger additions and trying to get over a stomach bug. #GameDev #IndieDev #Unity
Day 34 of #100DaysOfGameDev. Woke up very sick today, so I decide to take it easy and doodle some alien ideas while I recover. #GameDev #IndieDev
Day 33 of #100DaysOfGameDev. Starting to work on more enviromental factors for the maps. Figured the 1st thing I should add should be exploding barrels. #GameDev #IndieDev #Unity
Day 32 of #100DaysOfGameDev. More work on the Galaxy Map. Planets can now have cities that the player can visit to interact with characters outside of the crew to gain new jobs and other resources. #GameDev #IndieDev #Unity
Day 31 of #100DaysOfGameDev. Expanding the Galaxy Map. Now you can travel between planets to take on different missions, and soon they'll be even more to do here. #GameDev #IndieDev #Unity
Day 30 of #100DaysOfGameDev. Spent the day planning and design the first batch of content, but also a small update to the enemy AI. Reworked some of its decision weights and made it able to properly use the larger units. #GameDev #IndieDev #Unity
Day 29 of #100DaysOfGameDev. Probably my most boring update of the challenge. Spent the day working on equipment stats and trying to build out the game's content. Isn't flashy, but gotta be done. #GameDev #IndieDev
Day 18 of #100DaysOfGameDev 31/08/2025 Added Pickup and Drop.
Day 17 of #100DaysOfGameDev 30/08/2025 Now you can resize elements
Day 28 of #100DaysOfGameDev & a happy #ScreenshotSaturday The game systems have been updated to handle larger units, so I can now start adding big monsters and mechs to combat. #GameDev #IndieDev #Unity
Day 16 of #100DaysOfGameDev 29/08/2025 Converted the draggable component into a modular one, making it easier to build other elements on top of it and apply quick updates through the base component.
Day 27 of #100DaysOfGameDev. Some more pixel art practice, mainly experimenting with animation. I should have a new gameplay addition done by tomorrow. #GameDev #IndieDev #Unity #PixelArt
Day 15 of #100DaysOfGameDev 28/08/2025 Have been busy with a side project lately — an open-source alternative to Milanote. Still early days, but making progress.
Day 26 of #100DaysOfGameDev. Chewing something big in the code, so here's some sprite practice. Thinking I need to push myself more with shadows and animation #GameDev #IndieDev #Unity #PixelArt
Day 25 of #100DaysOfGameDev. Following up on the Unit Leveling from yesterday, I managed to get the Skill Menu going. Now you can spend the points from Leveling Up to unlock new Skills for combat. #GameDev #IndieDev #Unity
Day 24 of #100DaysOfGameDev. Nothing flashy, but the victory screen can now reward you with resources and deal out experience to your units. Now I'm gonna go work on the leveling system a bit more. #GameDev #IndieDev #Unity
Day 23 of #100DaysOfGameDev. Picking up speed again. One of today's additions is the new Deep Strike ability, which lets you call in reinforcements once per battle. I see a lot of interesting strategies players could do with this. #GameDev #IndieDev #Unity
Day 22 of #100DaysOfGameDev. Not much to show, but I'm continuing to practice pixel art and clean up the code. Hoping to get pack up to speed tomorrow and to get a playable prototype done by the end of the month. #GameDev #IndieDev #Unity #PixelArt
Happy #ScreenshotSaturday. Kinda a lazy Day 21 of #100DaysOfGameDev. Lot of odd jobs and clean up work, but decided to take a second to get a pause menu going and to hook up the save and load functions. #GameDev #IndieDev #Unity
Day 14 of #100DaysOfGameDev 22/08/2025 Made conveyor belt.