Search results for #100DaysOfGameDev
Day 14 (4/29/2024) Godot 4.0 Not much done today just messing around and experimenting tomorrow I plan on adding some levels, I’m still trying to figure out how to incorporate the space theme. #100DaysOfGameDev
Day 18 of #100DaysOfGameDev I added a mini-map and a score system, improved the camera and did some more level design. #RETROGAMING #gamedev #gamedevelopment #madewithunity #unity #indiegame #indiegamedev #gaming #indiedev
Day 16 - 20 of #100daysofgamedev Spent a lot of time learning about UI nodes in Godot. Build a score board and dialogue system. Made a couple of 4 bar loops in Ableton.
Day 13 (4/28/2024) Godot 4.0 Today I smoothed out the camera transition when the player dies, heres a before and after: #100DaysOfGameDev
Day 17 of #100DaysOfGameDev I have been doing some more level design for Mega Rabbit Ball, as well as making more textures, working on the backgrounds and starting some music #RETROGAMING #gamedev #gamedevelopment #madewithunity #unity #indiegame #indiegamedev #gaming #indiedev
I've drawn some icons for area selection #AlienPlace #IndieGameDev #100daysofgamedev #unity #retrogames #MobileGame #gamedev #Pixelart #aseprite
Day 12 (4/27/2024) Godot 4.0 Redid all the sprites today, removed color/shading, and replaced the emerald collectables for hearts. Its all a work in progress and I plan on implementing more of the space theme soon. #100DaysOfGameDev
#100daysofgamedev #12 BEHOLD.... The Stick of shame! When you unequip your weapon or have no weapon, you must hold the STICK OF SHAME for X0.4 damage and no right stick ability. Also, item stats now calculate based on their level... #pixelart #gamedev #madewithunity #indiedev
Day 16 of #100DaysOfGameDev I released a Physics Test Demo of my game Mega Rabbit Ball and made a quick video about it! youtube.com/watch?v=gUjzR1… #RETROGAMING #gamedev #gamedevelopment #madewithunity #unity #indiegame #indiegamedev #gaming #indiedev
The unknown planet lies ahead of us.🌍 #AlienPlace #IndieGameDev #100daysofgamedev #unity #retrogames #MobileGame #gamedev #Pixelart #aseprite
The Alien Planet🖼 #AlienPlace #IndieGameDev #100daysofgamedev #unity #retrogames #MobileGame #gamedev #Pixelart #aseprite
#100daysofgamedev #11 Thanks the prep work from last year things just fall in to place after the wires are connected. Right Stick Sprite, Magic Mode, Item Walk Speed Weights, Item Attack speeds, just all automatically work and update! #pixelart #gamedev #madewithunity #indiedev
Day 11 (4/26/2024) Godot 4.0 Made some collectable emeralds, spent way too long on the sprite for them, I don't really like it too much but I'll just keep it as a placeholder, changed up the colors for now but I plan on fixing the aesthetics of everything. #100DaysOfGameDev
Day 15 of #100DaysOfGameDev I've been working on a demo to test the physics of my Super Monkey Ball style game and working on the camera some more etc #screenshotsaturday #RETROGAMING #gamedev #gamedevelopment #madewithunity #unity #indiegame #indiegamedev #gaming #indiedev
Day 28 #100DaysOfGameDev Continued to work on music for my current project this morning. It's sounding okay just not sure if it's the vibe I'm going for.
#100daysofgamedev #9-10 Filter tabs now also working for different item types! Also spent time on my other secret collaborative project. Concepting and creating the design document. #pixelart #gamedev #madewithunity #indiedev
Day 14 of #100DaysOfGameDev I've done some more 3D modelling and texture creation, plus I made it so that the music keeps playing when you advance to the next level. #gamedev #unity #indiedev
Day 10 (4/25/2024) Godot 4.0 Added player respawn today—death isn't the end anymore, you get a do-over! See you tomorrow. #100DaysOfGameDev