Search results for #graphicsprogramming
VULKAN API SWAPCHAIN: amzn.to/2LMoafX | Learn how to work with the Vulkan swapchain. #vulkan #vulkanapi #gpu #gpuprogramming #hpc #graphicsprogramming #graphicsprocessing #nvidia #cuda #rtx #gtx #vulkanswapchain #computergraphics #cudax #parallelprocessing #swapchain
Learn Vulkan Ray Tracing youtu.be/5gzGoZaKdto #vulkan #vulkanapi #raytracing #gpu #gpuprogramming #learnprogramming #learnhowtocode #graphicsprogramming #gpu #nvidia #computergraphics #cudaeducation
LEARN COMPUTER GRAPHICS: amzn.to/3Xaq2la | get started on your programming journey | #howtoprogram #computergraphics #computergraphicsprogramming #videogameprogramming #howtocode #bootcamp #vulkanprogramming #graphicsapplication #graphicsprogramming #nvidia #raytracing
Day 80: ✅ Added diffuse & specular maps ✅ Switched to Blinn-Phong lighting for better highlights ✅ Applied gamma correction for accurate brightness & color #GameDev #OpenGL #GraphicsProgramming
VULKAN TUTORIAL: amzn.to/2MUx7Vq | Get the Vulkan API running on your Windows machine | #vulkan #vulkanapi #computergraphics #graphicsprogramming #graphicsrendering #nvidia #raytracing #parallelprocessing #parallelprogramming #vulkanprogramming #vulkantutorial
Day 79: ⚪ Loaded a raw hallway model This will be my canvas to apply everything I’ve learned Expect it to come alive over the next few days! #GameDev #OpenGL #GraphicsProgramming
Getting into graphics programming, it's kinda fun #graphicsprogramming #programming
Day 77-78: ✅ Parallax Mapping ✅ HDR ✅ Bloom ✅ Deferred Shading ✅ SSAO 🎯 Advanced Lighting complete! 🟡 Next up: Implement everything in a small project. #GameDev #OpenGL #GraphicsProgramming
Just completed the DirectX – Learn Microsoft DirectX from Scratch course on @udemy 🎉 Learned Direct3D, shaders & rendering pipeline fundamentals — now moving on to Mesh Shaders 🚀 #GameDev #DirectX #GraphicsProgramming #MeshShaders
LEARN COMPUTER GRAPHICS: amzn.to/3Xaq2la | get started on your programming journey | #howtoprogram #computergraphics #computergraphicsprogramming #videogameprogramming #howtocode #bootcamp #vulkanprogramming #graphicsapplication #graphicsprogramming #nvidia #raytracing
VULKAN TUTORIAL: amzn.to/2MUx7Vq | Get the Vulkan API running on your Windows machine | #vulkan #vulkanapi #computergraphics #graphicsprogramming #graphicsrendering #nvidia #raytracing #parallelprocessing #parallelprogramming #vulkanprogramming #vulkantutorial
Day 74-76: Past few days was unproductive, Reading only theory is getting repetitive and a bit boring ✅ Still completed Normal Mapping in Advanced Lighting section. 🎯 Goal: Finish this section & build a mini-project to apply it all ! #GameDev #OpenGL #GraphicsProgramming
LEARN COMPUTER GRAPHICS: amzn.to/3Xaq2la | get started on your programming journey | #howtoprogram #computergraphics #computergraphicsprogramming #videogameprogramming #howtocode #bootcamp #vulkanprogramming #graphicsapplication #graphicsprogramming #nvidia #raytracing
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
VULKAN TUTORIAL: amzn.to/2MUx7Vq | Get the Vulkan API running on your Windows machine | #vulkan #vulkanapi #computergraphics #graphicsprogramming #graphicsrendering #nvidia #raytracing #parallelprocessing #parallelprogramming #vulkanprogramming #vulkantutorial
Pipeline da GPU: do vértice ao pixel 🚀 A GPU transforma dados em imagens passando por estágios: Vertex Shader → Tessellation → Geometry → Rasterizer → Fragment Shader → Framebuffer. Cada etapa pode ser fixa ou programável #GPU #Shaders #GameDev #GraphicsProgramming #OpenGL
🎮 Ever wondered how video game graphics really work? This breakdown by a graphics engineer explains the magic behind the visuals we take for granted. 👇 #GameDev #GraphicsProgramming #NewTalics
Day 73: ✅ Shadow Mapping – Dynamic shadows from directional lights ✅ Point Shadows – Realistic shadows from point lights #OpenGL #GameDev #GraphicsProgramming
Day 72: Started the Advanced Lighting section on learnopengl.com. ✅ Learned the Blinn-Phong model for more accurate specular reflections. ✅ Understood Gamma Correction to ensure lighting & colors appear realistic on screen. #OpenGL #GameDev #GraphicsProgramming
Day 68-70: Learned the following: ✅ Cubemaps ✅ Advanced Data ✅ Advanced GLSL ✅ Geometry Shader ✅ Instancing ✅ Anti Aliasing Also added a skybox(implementation of cubemaps) in VoxelCraft (a generic sky) 🎥 Here's how it looks #OpenGL #GameDev #GraphicsProgramming