herbst @hybridherbst
🛠 I fix things and build pipelines | 🐙 Design / Dev hybrid | ⚡ Shaders. @needletools @prefrontlcortex @amusevision @[email protected] Joined January 2020-
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More @glTF3D on #AppleVisionPro. Now with a proper panel to fetch files from the web! Next step: load progressive Needle assets
On the path to compressing all the 3D files to all the good formats 🪩
On the path to compressing all the 3D files to all the good formats 🪩
I made a short explanation video about interaction models on #AppleVisionPro — eyes, hands, transient pointers I’ll show direct interactions and dragging in a longer one 🙂
I made a short explanation video about interaction models on #AppleVisionPro — eyes, hands, transient pointers I’ll show direct interactions and dragging in a longer one 🙂
More on recording avatars! The team at prefrontal cortex built a great (free!) tool for body/face/hand mocap as Quest app – all in one! The recordings can be exported as GLB + MP3 and used everywhere, including @threejs, Unity, Needle.
More on recording avatars! The team at prefrontal cortex built a great (free!) tool for body/face/hand mocap as Quest app – all in one! The recordings can be exported as GLB + MP3 and used everywhere, including @threejs, Unity, Needle.
The next big Needle update landed! - casually improves performance and load times for large scenes by like 50x - new WebXR stack, with transient pointers and multi-controller scenarios (like on AVP/Quest) - allows making native immersive volumes on VisionOS and much more!
The next big Needle update landed! - casually improves performance and load times for large scenes by like 50x - new WebXR stack, with transient pointers and multi-controller scenarios (like on AVP/Quest) - allows making native immersive volumes on VisionOS and much more!
Three.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
I finished the thing. natureofcode.com
14 years since this commit 🎂 github.com/mrdoob/three.j…
Automatic optimizations and dynamic loading that just work 🙂
Automatic optimizations and dynamic loading that just work 🙂
Last week I was told on a few occasions that the new automatic LODs system feels almost like "nanite" for the web. Scenes that simply crash the Quest browser now run smoothly with it and high-res meshes can be loaded without even noticing it. That's really cool feedback!
Last week I was told on a few occasions that the new automatic LODs system feels almost like "nanite" for the web. Scenes that simply crash the Quest browser now run smoothly with it and high-res meshes can be loaded without even noticing it. That's really cool feedback!
Negative lights and shadows in the @threejs editor
☄︎ @0xca0a
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579 Followers 480 Following Love graphics, games, and art. Crafting shader tech at @thatgamecompany. Alumni of @apple TDG, @figma, @adobe, and @maxis.Today I learned about this elaborate eulogy carved into stone of a 1st c Roman husband for his wife (identity uncertain, traditionally referred to as "Turia") It's the longest personal document of this kind. He loved her a lot, they were married for 40 years. Highlights: 1/
@mmalex Seb is awesome. To be HypeHype looks like it is trying to compete with Roblox foremost though.
Everything's a shader to a graphics programmer, but everything's a bone to an animator
I rig some fire flames in Blender for the stove, also some preview of how the texture looks in unity🔥 #blender3d #b3d #unity3d
To achieve this I spent 15 min looking the stove like an idiot.
@hybridherbst @unity @rapidcompact Sure! First, check out the graphics and summary by the great @tkexpress11 in the tweet I quoted The @unity gaming report 2024 can be found here: unity.com/de/resources/g…
VRM optimization support: 14 MB → 2 MB With progressive loading even just 600 KB + 1.35 MB on demand. Let me know if you're running a @threejs based engine or viewer and want to alpha test! @NeedleTools #webgl #vrm #avatar
Took half a day extra to fix the shadows. Position reconstruction math was broken. Now it looks the same in this scene. But there's still some editor features broken. x.com/SebAaltonen/st…
Deferred day 3: Deferred looks very close to forward now. Fixed bugs with position reconstruction math. Shadows and lighting now match. Slightly different camera angle (it's an animated scene).
So excited for this. A solid API for defining relationships between shapes is the last big piece of the SDK puzzle. (We hacked it for arrows, but now we’re turning that into the general API)
We're delighted to announce the latest recipients of Cesium Ecosystem Grants, a $1M fund to advance the #3D #geospatial ecosystem. Congratulations to @GISWorld_de, @garrettkjohnson, and AERO AI! Learn more about the recipients and apply: bit.ly/3UGw8Ly
I'm incredibly excited to be awarded this grant! In the coming months I'll be adding new features for NASA-AMMOS/3DTilesRendererJS to bring more robust 3d tiles support to #threejs including improved metadata spec support and features for #nasajpl Mars tiles. Thank you Cesium!
We're delighted to announce the latest recipients of Cesium Ecosystem Grants, a $1M fund to advance the #3D #geospatial ecosystem. Congratulations to @GISWorld_de, @garrettkjohnson, and AERO AI! Learn more about the recipients and apply: bit.ly/3UGw8Ly
I made a character course (link in bio) #3dcharacter #photorealism #animation #3dart #jackblack
This location heat view map on @googlephotos is quite literally the most useful way for me to find photos. Why isn’t it way more prominent on mobile and why doesn’t it *even exist at all* on desktop?
6 years ago. Pressing this button was a lot of fun :)
We're turning six, yay! 🎈 Time sure flies when you're having fun. And as a special 🎁 to you, we have new music coming later this month. Stay tuned!
Working on some video tutorial related to rig calibration, operation, our PBR reconstruction workflows and other topics related to advanced scanning techniques.
Sounds are annoying because most designers use one sample for a button and play it repeatedly. Instead, you want to steal a technique from gaming and randomly select from a set of 8+ samples each with slight differences to create texture. notboring.software/words/the-soun…
Surprise, surprise! The Rabbit R1 runs Android under-the-hood, and its entire interface is powered by an Android app. I managed to get that app up and running on a Pixel 6a. More details👇 androidauthority.com/rabbit-r1-is-a…
@hybridherbst @threejs This is much needed. Just yesterday I was surprised there isnt an easy [online] way to put basic animation moves into @ReadyPlayerM avatars. (#Mixamo does not load glb files)