Since i changed my profile pic i got tens of unfollow with some "disappointment" messages. So please, below is what i believe & stand for accompanied with some facts, if you see this against you, kindly unfollow in "silence", & don't worry i won't grief!
♾🇵🇸
#FreePalestine
The video for my GDC talk "Authoring Efficient Shaders for Optimal Mobile Performance" is now available online tinyurl.com/2f39dbe8 (free, no account needed)
I've also made the slides w/ speaker notes available at:
Pdf: tinyurl.com/bdds5umw
PPTX: tinyurl.com/4573cvdr
I have now collected over 300 games worth of video for Game UI Database 2.0!
Every single clip has been specially encoded to allow for high speed scrubbing, frame-by-frame. This is great for studying complex transitions and motion gfx, or simply enjoying the UI at your own pace!
mouse-look rotation can be a little tricky (thread)
while none of these will work
🚫rotation *= horiz * vert
🚫rotation *= vert * horiz
🚫rotation *= quat.euler( mouseY, mouseX, 0 )
this will
✅rotation = horiz * rotation * vert
This is funny, but to understand why it's wrong, you have to realize that the correct generalization of the Pythagorean theorem to complex numbers is
x⋅x* + y⋅y* = z⋅z*,
where * is the complex conjugate. In the real numbers, this simplifies to the familiar
x² + y² = z².
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Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
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