Bug fix update i had this problem with my turn-based system and enemies using projectile attacks, i found out that an enemy turn ends even though the projectile they fired is still in motion which can cause some weird reactions
1
3
15
8K
1
Download Video
My old system make use of when the enemy action animation finish playing to send a signal to the turn manager to signify a turn ended. after some thinking i decide i can just move the signal to when the bullet explodes or exit the screen now it looks like this