AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching 🌊 super simple, but effective 🌊 @SnapAR @Spectacles
AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching 🌊 super simple, but effective 🌊 @SnapAR @Spectacles https://t.co/TUp5cebKxV
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