1000 bouncy balls falling perfectly in sync for 6 players
@mattgamedevguy Could be a fun little multiplayer game that only a few of the bouncy balls are prizes and players can try to catch it with a small bucket 🤭 great job!
@mattgamedevguy DO you transmit 2-3 vectors for each ball on each tick? Or something trickier?
@mattgamedevguy Are you using a special deterministic math libary or how do you make it deterministic?
@mattgamedevguy I like that you take so much time and effort to the most important aspect of an RTS. Netcode. 💪🏻🤗
@mattgamedevguy Daaamn great work🔥have you been struggling a lot with networking?
@mattgamedevguy Very impressive... what is that Quantum? Photon Quantum?
@mattgamedevguy That remember me my multiplayer game too :D:D
@mattgamedevguy I've been building an RTS framework in quantum for awhile now it's great
@mattgamedevguy When I was 12 someone would release a tech demo like this that could barely function on my family computer and I would gather everyone around to convince them they were witnessing the birth of machine learning.